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Steam News27 September 20214y ago

Devlog for the Expansion to Colonials Programme!

Hello! Just wanted to give you guys an update on the expansion I am working on. And I figured, instead of just another boring old post. I decided to do it as a video instead.

Full notes

Full Colonials Programme update

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Repeated intro

Hello! Just wanted to give you guys an update on the expansion I am working on. And I figured, instead of just another boring old post. I decided to do it as a video instead. This is something that I wanted to do for a long time. So, why not try it out this new expansion to the game.

What changed

0 fixes4 additions0 changes0 removals
  • Gameplay
  • Workshop
addedHello! Just wanted to give you guys an update on the expansion I am working on. And I figured, instead of just another boring old post. I decided to do it as a video instead. This is something that I wanted to do for a long time. So, why not try it out this new expansion to the game.
addedNew Machines: Shuttle: - A variant of the rocket, consumes fuel to launch. After which, it takes off into space and returns with a stash of Rdin (Cobalt) after a certain amount of time.
addedWorkshop: - The workshop creates advanced essentials that are used in the new expansion. It turns Cobalt into Tools and Kriz (Crystals) into Luxuries. (Yes, Kriz will become an element that is used ingame!)
addedDepot: - The depot generates an entirely new grid that is, the engineers' grid. It is orange in colour, and uses the gear icon. It works similarly to how a capacitor or silo would. But it can hold up to 3 engineers. You will need to convert your existing colonists into engineers! Machines within the engineers' grid will receive a significant boost to their production. This bonus depends on how many engineers there are in a depot. But watch out, as engineers also consume tools in addition to their normal colonist needs (Food, Water, Oxygen).

Check it out on Youtube:

In case it wasn't clear in the video, here are some of the additions that are coming to the game.

New Machines: Shuttle: - A variant of the rocket, consumes fuel to launch. After which, it takes off into space and returns with a stash of Rdin (Cobalt) after a certain amount of time.

Workshop: - The workshop creates advanced essentials that are used in the new expansion. It turns Cobalt into Tools and Kriz (Crystals) into Luxuries. (Yes, Kriz will become an element that is used ingame!)

Depot: - The depot generates an entirely new grid that is, the engineers' grid. It is orange in colour, and uses the gear icon. It works similarly to how a capacitor or silo would. But it can hold up to 3 engineers. You will need to convert your existing colonists into engineers! Machines within the engineers' grid will receive a significant boost to their production. This bonus depends on how many engineers there are in a depot. But watch out, as engineers also consume tools in addition to their normal colonist needs (Food, Water, Oxygen).

That is all for this post! I definitely plan on doing more devlogs like these so be sure look out for them! And as always thank you very much for reading this!

Source

Steam News / 27 September 2021

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