Full notes
Full Collision Course update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey Everyone, Thanks again for hanging in there. This release took a bit longer than we'd planned but we were able to pack in a lot more new content and features than the typical release. We think you'll really enjoy the updates in v0.08. Some of the things in this release:
What changed
- Gameplay
- Maps
- Balance
- UI and audio
- Performance
Collision Course changes
New Large Wreckage Area
New Alligator AI
AI Recruitment System
Several New Missions("Wreck Access" and "Restore Power", at the end of the previous missions)
Next Iteration of Map System
Waypoint Ability Added(Right Mouse Click)
Drag and Drop(Left Mouse Hold) to move map around
Added Discovered Points of Interests(POIs) to Map
Hunger System - meat, Utahraptor eggs, mushrooms, flowers(small amount) can provide nourishment, more in the future
New Gear
Canteen, allows for increased water capacity.
Boots, allows for more agile movement.
Thermal Boots, agile movement + ability to withstand high temperatures.
Expanded spawning system to spawn smaller creatures dynamically(bats, salamanders and more)
New Crate Containers(replaces old ones)
The items they contain are semi-dynamic so each play-through will have some variability of items.
New T-Rex Carcass
Onscreen HUD updates with hotkey, illness and keycard display(defaulted to on now)
Lighting/Shadow and Flashlight Adjustments
Various Performance Improvements, Bug Fixes and Adjustments. Some users may notice significant improvements.
You'll have to start a New Game with this update and as always we'd appreciate your feedback on everything. Thanks Everyone!
Source
Changelog.gg summarizes and formats this update. How we read updates.
