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Steam News25 May 20261mo ago

Update #34- Attributes and Scheduling

Update #34 definitely changes how the game plays. Instead of just kind of randomly adding points to school development, you now can build the school the way you want to.

In this update8

Full notes

Full College Baseball: Dynasty Builder update

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What changed

0 fixes6 additions1 change0 removals
  • Gameplay
  • Maps
  • Events
addedUpdate #34 definitely changes how the game plays. Instead of just kind of randomly adding points to school development, you now can build the school the way you want to.
addedSchool AttributesFacilities, Stadium, Marketing, and Fan Base now have gameplay effects across both College and High School modes.
changedFacilitiesPlayer Development Higher facilities improve the chance for extra player growth during the player development stage.
addedStadiumHigh School Tryouts Higher stadium levels add showcase prospects to the local tryout pool. The quality of these prospects scales with stadium level. They are shown in tryouts and Coach & Stadium Showcase results.
addedMarketingHigh School Tryouts Marketing adds extra players to the tryout pool. This stacks with coach bonuses and is separate from stadium showcase prospects.
addedFan BaseCollege Transfer Portal Higher fan base can prevent some unhappy players from entering the transfer portal when they are near the transfer threshold. Players retained this way appear in the new Fan Base Retained tab after end-of-year transfers.

College Baseball: Dynasty Builder changes

addedUpdate #34 definitely changes how the game plays. Instead of just kind of randomly adding points to school development, you now can build the school the way you want to.
addedFacilities, Stadium, Marketing, and Fan Base now have gameplay effects across both College and High School modes.
changedPlayer Development Higher facilities improve the chance for extra player growth during the player development stage.
addedHigh School Tryouts Higher stadium levels add showcase prospects to the local tryout pool. The quality of these prospects scales with stadium level. They are shown in tryouts and Coach & Stadium Showcase results.
addedHigh School Tryouts Marketing adds extra players to the tryout pool. This stacks with coach bonuses and is separate from stadium showcase prospects.

Update #34 definitely changes how the game plays. Instead of just kind of randomly adding points to school development, you now can build the school the way you want to.

Update Notes: School Attributes & Scheduling

School Attributes

Facilities, Stadium, Marketing, and Fan Base now have gameplay effects across both College and High School modes.

Facilities

Player Development Higher facilities improve the chance for extra player growth during the player development stage.

Stadium

College Recruiting & Transfer Portal Higher stadium levels lower recruiting thresholds, making commits easier to land across the board, not just for players who list stadium as a preference.

High School Tryouts Higher stadium levels add showcase prospects to the local tryout pool. The quality of these prospects scales with stadium level. They are shown in tryouts and Coach & Stadium Showcase results.

Marketing

Recruiting & Transfer Portal Marketing increases your weekly recruiting point budget.

High School Tryouts Marketing adds extra players to the tryout pool. This stacks with coach bonuses and is separate from stadium showcase prospects.

Fan Base

College Transfer Portal Higher fan base can prevent some unhappy players from entering the transfer portal when they are near the transfer threshold. Players retained this way appear in the new Fan Base Retained tab after end-of-year transfers.

High School Season End Fan base adds a multiplier to season prestige gains. Stronger programs with stronger support gain more prestige over time.

Scheduling: Smarter OOC Auto-Fill (College & High School)

The OOC schedule screen now includes a difficulty dropdown beside Auto Fill Remaining. Auto Schedule uses the same setting.

Difficulty Options

Cupcake Prioritizes weaker opponents.

Easy Leans toward lower-ranked teams.

Balanced Mixes opponents from multiple ranking tiers.

Tough Leans toward stronger opponents.

Elite Targets top-ranked opponents.

Added Tool Tip in Recruiting:

The tool tip shows players where their recruiting points came from. Now that we have Marketing, Coaching, Prestige, and Refunds all contributing points to a team's recruiting budget, it allows the user to understand how they have their budget.

Source

Steam News / 25 May 2026

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