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Steam News27 September 20187y ago

Patch Notes 9/27/18

(Warning: Contains spoilers) General First death achievement now works as expected Code that opens sphinx box is now much easier to see with flashlight at further distances Few notes / lore have been moved from the star

Full notes

Full COLINA: Legacy update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

9 fixes3 additions7 changes6 removals
  • Gameplay
  • Performance
  • UI and audio
  • Balance
  • Fixes
  • Events
changedGeneralFew notes / lore have been moved from the starting area (Granny’s house) to the temple
changedGeneralNote containing clue for projector puzzle has been moved to the dining room
removedGeneralBlue fairy no longer spawns after the Christmas section
removedGeneralRemoved “Door is locked” message when player interacts with kitchen door at beginning before black tar covering is removed
removedGeneralScreen resolution no longer changes to default when player dies or restarts game
changedGeneralChanges to improve controller performance including resolving a bug that prevented the player from selecting items in the inventory, to decreasing sensitivity by 25%

(Warning: Contains spoilers)

General

  • First death achievement now works as expected

  • Code that opens sphinx box is now much easier to see with flashlight at further distances

  • Few notes / lore have been moved from the

    starting area (Granny’s house) to the temple

  • Note containing clue for projector puzzle has been moved to the dining room

  • “Find Valentina” achievement now unlocks for player when the

    shack door is open instead of examining Valentina

  • Blue fairy no longer spawns after the Christmas section

  • Removed “Door is locked” message when player interacts with

    kitchen door at beginning before black tar covering is removed

  • Screen resolution no longer changes to default when player dies or restarts game

  • Changes to improve controller performance including resolving a bug that prevented the player from selecting items in the inventory, to decreasing sensitivity by 25%

  • Pot in front yard porch was removed as it

    mimicked pot in greenhouse

  • Fixed a few spelling errors in different notes, tooltips and other narrative text elements

  • Tips delay reduced so player receives hint(s) sooner

  • Double latch on attic hatch has been removed in the

    Christmas section

Gameplay

  • Added a few new tool tips to help with late game player progression & help with boss fight(s)

  • Final boss has had a small dmg and move speed increase

  • Tooltips added when

    swords are placed

    . This was done to help with player progression and to give the player a better understanding of the action that takes place once the

    sword(s) has been placed

  • Blue Fairy enemy AI

    has had some small tweaks to improve performance as well as balancing

  • Additional save point has been added to the underground temple

  • Alex now runs faster while holding the flashlight

  • Enemies will no longer move when player is in the glyph menu or inventory

Bug Fixes

  • Issue resolved in starting room where player could get stuck on bottom of bed if they interacted with a specific point

  • Issue resolved where player could get stuck on skeleton. This skeleton was located to the left after you enter the

    main temple room

  • Button prompt issue on

    column puzzles in temple

    has been resolved

  • Issue resolved where game was freezing if player picked up glyph from too far away

  • Issue resolved where players could open same sphinx stash more than once if they left the area then returned

  • Issue resolved where two sphinx stashes were giving same reward. They now have their own unique reward for solving

  • Issue resolved where player could place items not related to the puzzle into the

    teddy cage in Christmas section

    , losing them forever. This is no longer possible

  • Various audio fixes implemented

Source

Steam News / 27 September 2018

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