Full notes
Full Coldage update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- UI and audio
Coldage changes
2022-05-06 - First content release for early access
We have been listening to the feedback you guys gave us. You felt that there was a dominant strategy, to fix this we rebalanced some of the responses to avoid that one response feels superior. More balancing will come in the future as well. Some felt that the game does not reveal its strategy, to improve on this we made a how-to-play video that you can watch from the main menu.
NEW
Speech balloons, the characters are now talking about what is happening, it is something we will keep developing over time
Art - Response 'Ambush' picture
Art - Response 'Relocate' picture
Art - Response 'A chance to Heal' picture
How-to-play video in the main menu
CHANGE
UI - removed 'depth' from in text icons, to make them easier to read
'Made by Roosterlandia' is now written over the credit pictures
'EARLY ACCESS' label on the menu screen
removed 'dead' icons from response effects
replaced the use of '/' with 'for each' in response requirements and effect for better clarity
removed green borders from character facets
BALANCING
Nerfed 'Assassinate'
Nerfed 'Ponder'
Buffed 'Do Nothing'
Nerfed 'Melee Brawl' (if failing to kill enemy, only)
Buffed 'Misdirect'
Source
Changelog.gg summarizes and formats this update. How we read updates.
