Full notes
Full Cold Start: The Callisto update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello, Inspectors. We're really excited about this update for one big reason: Experimental desktop support! But that's not all: the exteriors of the hotel have gotten a bit of a visual upgrade, too.
What changed
- Gameplay
- Fixes
- UI and audio
Cold Start: The Callisto changes
Changes and improvements:
Jumping has been removed. This is because of inconsistency in controls, a distinct lack of jumping-related puzzles, and the fact that jumping was causing increased levels of motion sickness in players unused to VR.
Lighting, relfections, and textures have been fixed in some places to improve appearance.
Environment details have been adjusted, mainly the outside of the Callisto.
Experimental Features:
The Big One
We've added (early) desktop support!
Controls
WASD for movement
Q/E for rotation
CTRL and ALT for raising/lowering height
Shift for sprint
Left click for using RIT scanner and clicking menu items
Right click to grab items
Middle mouse button to hack conduits
ESC or TAB for menu.
As a note: This feature is limited while we test it. Some early puzzles have added solutions for desktop mode. For the time being, some of the puzzles cannot be done in desktop (like the computer room drone puzzle), and ladders cannot be navigated. These functionalities will be added and improved on very soon in later updates.
Bugfixes
Missing geometry has been fixed.
Issues with reflections have been corrected.
Subtitles/Audio that were not triggering have been reintegrated.
The walls of the Callisto are now made of 50% recycled plastic.
FRED behavior has been improved on the exteriors.
A bug causing the call icon to remain active after a conversation has ended has been fixed.
Source
Changelog.gg summarizes and formats this update. How we read updates.
