Full notes
Full Coinqueror update
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Repeated intro
Greetings, Commanders!
What changed
- Server
- Gameplay
The wait is almost over. I have some major news regarding the launch of Coinqueror, what comes next, and how the game’s multiplayer system actually works. Please read this carefully before the impending release!
📅 The Release Window: Late May!
I am incredibly close to the finish line. While I cannot give you an exact, concrete calendar day just yet (as I am finalizing the last rounds of polish and bug fixing), I am officially targeting a release towards the end of May. Get your strategies ready, because the grid will open very soon!
⚔️ Launch is Just the Beginning: Alliance Mode is Coming!
Reaching the release date doesn't mean I will stop working on the game. In fact, I am already hard at work on the next big expansion.
I am officially announcing Alliance Mode, which is slated to arrive this Summer! This mode will completely change the dynamic of the game, allowing you to form diplomatic bonds and coordinate massive structural takeovers with a teammate.
🛑 Crucial Notice: How Multiplayer Works (Read Before You Buy)
I believe in 100% transparency with my community. Coinqueror does not feature a global public matchmaking system or a public server browser.
Friend-to-Friend Architecture: This game is built entirely around direct P2P connection.
How to Play: One player hosts a room, generates a unique room code/invite, and shares it directly with their friends to bring them into the lobby. It supports up to 4 players for maximum chaos. I want everyone who purchases Coinqueror to have the exact experience I built it for: pure, chaotic fun with your buddies.
👥 Spread the Word!
If you have a game-night crew, a competitive group of friends, or a squad ready to attack each other for some land—share this page with them and add Coinqueror to your Wishlist right now! Your support means the world to a solo developer like me.
See you on the grid by the end of the month!
Furkan
Source
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