Full notes
Full CoinPit update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
Hi, Coiners,
We've read through the feedback from the past few days. Some of it was harsh, but it was fair, and we're taking it to heart. This update focuses on the things you brought up the most.
Death countdown — removed.
"Had money but got force-killed anyway"—yeah, that design was rough. We've removed the death-countdown mechanic entirely and reverted to the original death check. No more time limits or out-of-nowhere forced deaths.
Added 2 switchable background music tracks.
Before, it was just that "tap... tap..." empty beat—too quiet. There are now 2 BGM tracks to pick from, so the radio finally earns its place.
The wheel's less brutal now.
Lowered the wheel's overall debuff odds and unlock conditions;
Added a wheel safeguard—land on a debuff one round, and the next is guaranteed a reward. No more getting sent home by two debuffs back to back.
Different coins, different drop sounds.
Each coin type now has its own sound as it drops, so the push feels more real.
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There's still plenty we haven't gotten right—we know that. But with every build, we want you to feel like this time it's different.
Thanks for not giving up on this one.
Keep breaking the machine. See you in there.
—— Trollix Games
Source
Changelog.gg summarizes and formats this update. How we read updates.
