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Steam News31 October 20241y ago

Update notes for October 31 2024

Updates Hotkey support: hover the tile you want, press a 1-10 key and that will be the key for that tile. Tile interface rework to avoid the need of scrolling. 3 new base maps, with 2 different new features or (traps).

Full notes

Full Coin Factory update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes8 additions5 changes0 removals
  • UI and audio
  • Maps
  • Gameplay
  • Store
  • Performance
changedUpdatesTile interface rework to avoid the need of scrolling.
addedUpdates3 new base maps, with 2 different new features or (traps). We want to expose these new features to see how the adoption goes before creating more seasonal versions.
addedUpdates4 new tiles: basketball, distributor, sponsor and shield.
addedUpdatesTile skins: From the Tile Gallery menu, when exploring a tile, a skin can be selected. Currently we just have a basic darker one and we are exploring the adoption of the community to these skins.
changedUpdatesChanged the way tiles get unlocked. Now new tiles just get unlocked upon finishing games. Some tiles are still locked under the puzzles. Tiles that previously were unlocked on seasonal maps now can get unlocked by just playing the game. This is because many people didn't find out that there were tiles to unlock and we want people to know that :)
changedUpdates2 different performance fixes related to rendering were pushed. These 2 fixes are tied to internal logic. Nothing else to mention but we hope the game runs better overall now.

Updates

  • Hotkey support: hover the tile you want, press a 1-10 key and that will be the key for that tile.

  • Tile interface rework to avoid the need of scrolling.

  • 3 new base maps, with 2 different new features or (traps). We want to expose these new features to see how the adoption goes before creating more seasonal versions.

  • 4 new tiles: basketball, distributor, sponsor and shield.

  • Tile skins: From the Tile Gallery menu, when exploring a tile, a skin can be selected. Currently we just have a basic darker one and we are exploring the adoption of the community to these skins.

  • Changed the way tiles get unlocked. Now new tiles just get unlocked upon finishing games. Some tiles are still locked under the puzzles. Tiles that previously were unlocked on seasonal maps now can get unlocked by just playing the game. This is because many people didn't find out that there were tiles to unlock and we want people to know that :)

  • 2 different performance fixes related to rendering were pushed. These 2 fixes are tied to internal logic. Nothing else to mention but we hope the game runs better overall now.

  • Minor translation fixes.

  • Added missing shortcut explanations in the overview menu.

  • Added "S" shortcut to hide all tiles and display tile bonuses only.

  • Added drills to Mystery Space 02.

  • Updated how belts are created, making it easier to connect tiles to target tiles. Its still not perfect but it may help a lot when connecting jumpers.

  • Updated belt's design. It will look better now.

  • Added the Portal theme to the bundle of possible themes.

Notes

It has been a while, a lot of little fixes and some bigger features were developed. We are exploring also the idea of having "hats" and some sort of cosmetics into the game. But also exploring the idea of having them do something special and be a new resource to make the gameplay even deeper.

I might have forgotten important updates in the list above, it has been a while !

Big thanks to RCE for showcasing the game this week !

Source

Steam News / 31 October 2024

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