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Steam News18 August 201510y ago

New Options + Compatibility Patch

WHAT'S NEW: EASY MODE: makes the game essentially turn-based by freezing battle while you pick coins. Secrets and scoring that have to do with finishing the game won't unlock, but everything else is fair game.

Full notes

Full Coin Crypt update

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What changed

1 fix6 additions6 changes0 removals
  • Gameplay
  • Balance
  • UI and audio
  • Fixes
  • Performance
addedWHAT'S NEW:
addedEASY MODE: makes the game essentially turn-based by freezing battle while you pick coins. Secrets and scoring that have to do with finishing the game won't unlock, but everything else is fair game. A good way to learn new classes or for new players to get acclimated to the game. Available in the Options screen.
changedWHAT'S TWEAKED:
addedClaim ghosts only begin appearing after unlocking the "Coinhalla" achievement; and they can now appear on chests not blessed by deities. The rate of appearance is still based on quantity donated to deities though.
changedCoin type spawn rates now shift based on coins that have been gifted from deities (ie. if a deity is giving you a lot of attacks, fewer attacks will show up in non-deity chests in favor of coins you're lacking, like heals).
changedA few balance tweaks here and there. Notably, "Terra Firma Nummus" (which lengthens status effects) got a huge power up (I think we typo'd its original stats...) and the "Slip charm" (enemy drops a coin) lost its self-hit effect but dropped a speed class (now takes 1 beat instead of being instant).

WHAT'S NEW:

  • EASY MODEmakes the game essentially turn-based by freezing battle while you pick coins. Secrets and scoring that have to do with finishing the game won't unlock, but everything else is fair game. A good way to learn new classes or for new players to get acclimated to the game. Available in the Options screen.
  • Disable Gamepad option

  • You can resize the game window freely (but the aspect ratio will never change)

WHAT'S TWEAKED:

  • Claim ghosts only begin appearing after unlocking the "Coinhalla" achievement; and they can now appear on chests not blessed by deities. The rate of appearance is still based on quantity donated to deities though.

  • Coin type spawn rates now shift based on coins that have been gifted from deities (ie. if a deity is giving you a lot of attacks, fewer attacks will show up in non-deity chests in favor of coins you're lacking, like heals).

  • A few balance tweaks here and there. Notably, "Terra Firma Nummus" (which lengthens status effects) got a huge power up (I think we typo'd its original stats...) and the "Slip charm" (enemy drops a coin) lost its self-hit effect but dropped a speed class (now takes 1 beat instead of being instant).

  • Several coins have been updated to higher resolution art (thanks to DragonPlatino)

  • Slightly improved layout on the collection screens that makes the scrollbar always visible

  • Status effects now cap out at 20

  • Spacebar/enter keys can now be used to confirm a character class change

WHAT'S FIXED:

  • Changed how we format the PC build--should be more compatible across the board, including for Windows 10.

  • Mousing over inventory coins while the gamepad is enabled will always highlight the correct coin now.

  • RT now is the correct input to change score views on the title screen.

----------------------- Before you ask, we're working on a HARD MODE as well... but we want to give it some different music, and spend some more time playtesting, and we think it will fit in better with the Sea&Sky DLC when it's ready. So it will be a little bit before it's available. Keep an eye out on our devlog , where we'll be posting about new DLC content soon! EDIT 8/18: there was a rare crash happening during battle that we tried to address with a new patch just now.

Source

Steam News / 18 August 2015

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