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Steam News9 June 20179y ago

Update 0.3 - Overhaul Weapons, Elements, Damage System, and more

Hello! This update adds many features and fixes many of the things broken with the previous version. Check out the new video on the store page to see this stuff in action! Or, just try it yourself!

Full notes

Full Cogs and Cowboys update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello! This update adds many features and fixes many of the things broken with the previous version. Check out the new video on the store page to see this stuff in action! Or, just try it yourself!

What changed

0 fixes9 additions15 changes0 removals
  • Store
  • Balance
  • Gameplay
  • UI and audio
  • Maps
addedHello! This update adds many features and fixes many of the things broken with the previous version. Check out the new video on the store page to see this stuff in action! Or, just try it yourself!
addedWeaponsWeapons now behave like physical objects. Pick it up, drop it, throw it, holster it, no more clunky menus. Holsters have been brought back on your hips, behind your back, and behind your head. Weapons now have elements and a random chance to be explosive.
changedElementsWeapons drop with a random chance to be elemental. There are four element types:
changedElementsElectricity
changedElementsElemental weapons also drop with a random chance of causing an elemental event, causing burn damage over a couple seconds (look at the images above).
changedDamage SystemThe damage system was redone. There are now three types of targets

Cogs and Cowboys changes

addedHello! This update adds many features and fixes many of the things broken with the previous version. Check out the new video on the store page to see this stuff in action! Or, just try it yourself!
addedWeapons now behave like physical objects. Pick it up, drop it, throw it, holster it, no more clunky menus. Holsters have been brought back on your hips, behind your back, and behind your head. Weapons now have elements and a random chance to be explosive.
changedWeapons drop with a random chance to be elemental. There are four element types:
changedElectricity
changedElemental weapons also drop with a random chance of causing an elemental event, causing burn damage over a couple seconds (look at the images above).

Weapons

Weapons now behave like physical objects. Pick it up, drop it, throw it, holster it, no more clunky menus. Holsters have been brought back on your hips, behind your back, and behind your head. Weapons now have elements and a random chance to be explosive.

Elements

Weapons drop with a random chance to be elemental. There are four element types:

  • Fire

  • Electricity

  • Acid

  • Plasma

Elemental weapons also drop with a random chance of causing an elemental event, causing burn damage over a couple seconds (look at the images above).

Damage System

The damage system was redone. There are now three types of targets

  • Flesh

  • Armor

  • Shield

These respond differently to elemental weapons:

  • Fire = Very effective against flesh, not very effective against shield/armor

  • Electricity = Very effective against shield, not very effective against armor/flesh

  • Acid = Very effective against armor, not very effective against flesh/shield

  • Plasma = Very effective against everything

The code is also ready to add in weapon-specific modifications to critical hit damage and skills/perks that modify the damage of weapon classes.

Radar/UI

The radar was redone again, it looks much nicer and auto-hides until you turn your wrist face up Other UI changes: Right hand:

  • Added shield circle progress and text

Left Hand:

  • Added Enemies remaining circle and text

  • Added Wave number text

  • Added points

Control options

You can now change between arm swing sprint and touchpad sprint. More features like this will come to allow players to find what works best for them.

Hands/Animations

Hands were added and fit all the weapons.

Known Bugs

Radar stops tracking - working closely with dev for last week trying to solve, should have solution soon.

Message from Developer

I want to apologize to all of you for dropping off the map for a while, especially after pretty much breaking the controls. I couldn't balance development with school and life and all the commitments I made. I'm now working full time on Cogs and Cowboys and will be the next couple of months as well! Please give me feedback and let me know what works, what doesn't, and what you would like to see. MostWanted Game Development Nick

Source

Steam News / 9 June 2017

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