HomeGamesUpdatesPricingMethodology
Steam News10 May 20179y ago

Progress Report - Elemental weapons, loot drops, and more!

Hello everyone! No update pushed yet, but lots of progress has been made! Elemental Weapons I now have elemental weapons working.

Full notes

Full Cogs and Cowboys update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone! No update pushed yet, but lots of progress has been made!

What changed

0 fixes4 additions0 changes0 removals
  • Balance
  • Performance
addedElemental WeaponsI now have elemental weapons working. There are 5 types of damage currently set up in Cogs and Cowboys: normal, plasma, electricity, acid, and fire. In the future, different enemies will respond differently to these. For now it just changes the color of the damage text that flies out from where the enemy was hit.
addedBurn DamageBurn damage is also working now, meaning hitting an enemy with a plasma weapon causes the plasma to stick to the enemy and continue to do plasma damage for a few seconds. Hitting enemies with fire weapons or explosives has the same effect, causing them to recieve fire burn damage for a few seconds. This will also apply to electricity and acid weapons when they are added. Burn damage works against the player too, and getting hit will reduce your health over a few seconds.
addedLoot dropsMore loot is now dropped by enemies including weapons. You will now start with only two weapons - the small pistol and the shotgun. Enemies will drop pistols (large and small), shotguns, leveraction rifles, plasma rifles (small robot's weapon), and explosive launchers (large robot's weapon). Yes, you can now use the weapons they are using against you and they are very fun, especially because one does plasma damage and the other fire damage.
addedUIRadar is back and reworked, it looks nicer and now also shows where weapons are around you. Health display was reworked a little. Level stats display added, showing you how many enemies are left for that wave with a progress circle and text, what wave you are on, and how many points you have. Tutorial was updated to reflect the new changes, such as weapons being stored on your body, ammo collected on your belt, weapon reload button changed, and movement now being done by both controllers. I won't be able to push this update for a couple more days, but everything is mostly working, I just need to work on optimization (the fire burning effect on enemies drops the framerate too much) and balance (the game is much more difficult now that you can catch on fire from explosions). -Nick

Cogs and Cowboys changes

addedI now have elemental weapons working. There are 5 types of damage currently set up in Cogs and Cowboys: normal, plasma, electricity, acid, and fire. In the future, different enemies will respond differently to these. For now it just changes the color of the damage text that flies out from where the enemy was hit.
addedBurn damage is also working now, meaning hitting an enemy with a plasma weapon causes the plasma to stick to the enemy and continue to do plasma damage for a few seconds. Hitting enemies with fire weapons or explosives has the same effect, causing them to recieve fire burn damage for a few seconds. This will also apply to electricity and acid weapons when they are added. Burn damage works against the player too, and getting hit will reduce your health over a few seconds.
addedMore loot is now dropped by enemies including weapons. You will now start with only two weapons - the small pistol and the shotgun. Enemies will drop pistols (large and small), shotguns, leveraction rifles, plasma rifles (small robot's weapon), and explosive launchers (large robot's weapon). Yes, you can now use the weapons they are using against you and they are very fun, especially because one does plasma damage and the other fire damage.
addedRadar is back and reworked, it looks nicer and now also shows where weapons are around you. Health display was reworked a little. Level stats display added, showing you how many enemies are left for that wave with a progress circle and text, what wave you are on, and how many points you have. Tutorial was updated to reflect the new changes, such as weapons being stored on your body, ammo collected on your belt, weapon reload button changed, and movement now being done by both controllers. I won't be able to push this update for a couple more days, but everything is mostly working, I just need to work on optimization (the fire burning effect on enemies drops the framerate too much) and balance (the game is much more difficult now that you can catch on fire from explosions). -Nick

Elemental Weapons

I now have elemental weapons working. There are 5 types of damage currently set up in Cogs and Cowboys: normal, plasma, electricity, acid, and fire. In the future, different enemies will respond differently to these. For now it just changes the color of the damage text that flies out from where the enemy was hit.

Burn Damage

Burn damage is also working now, meaning hitting an enemy with a plasma weapon causes the plasma to stick to the enemy and continue to do plasma damage for a few seconds. Hitting enemies with fire weapons or explosives has the same effect, causing them to recieve fire burn damage for a few seconds. This will also apply to electricity and acid weapons when they are added. Burn damage works against the player too, and getting hit will reduce your health over a few seconds.

Loot drops

More loot is now dropped by enemies including weapons. You will now start with only two weapons - the small pistol and the shotgun. Enemies will drop pistols (large and small), shotguns, leveraction rifles, plasma rifles (small robot's weapon), and explosive launchers (large robot's weapon). Yes, you can now use the weapons they are using against you and they are very fun, especially because one does plasma damage and the other fire damage.

UI

Radar is back and reworked, it looks nicer and now also shows where weapons are around you. Health display was reworked a little. Level stats display added, showing you how many enemies are left for that wave with a progress circle and text, what wave you are on, and how many points you have. Tutorial was updated to reflect the new changes, such as weapons being stored on your body, ammo collected on your belt, weapon reload button changed, and movement now being done by both controllers. I won't be able to push this update for a couple more days, but everything is mostly working, I just need to work on optimization (the fire burning effect on enemies drops the framerate too much) and balance (the game is much more difficult now that you can catch on fire from explosions). -Nick

Source

Steam News / 10 May 2017

Open original post

Changelog.gg summarizes and formats this update. How we read updates.