HomeGamesUpdatesPricingMethodology
Steam News19 April 20179y ago

Progress Report - Becoming a Gunslinger

Hello everyone! I'd like to give you a quick view of what I've been working on this week since the last news post. First things first: Hands Posted about this last week, but they're in and working now.

Full notes

Full Cogs and Cowboys update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone! I'd like to give you a quick view of what I've been working on this week since the last news post. First things first:

What changed

0 fixes1 addition2 changes1 removal
  • Gameplay
changedHandsPosted about this last week, but they're in and working now. Still have to work on weapon-specific animations, but for pistols they will grip the pistol, when unarmed you can make fists.
addedGunsWeapon code has been COMPLETELY reworked. Weapon are now treated as independent objects. What does that mean? It means you can pick them up, throw them, juggle them, pretty much anything like that. Want to feel awesome when you've run out of ammo in one hand? Throw a gun over your head from your other hand, catch it, and keep shooting. It's great. Right now to hold guns you have to keep the grip pressed. I will most likely add an option to change that to a toggle, but for now I'm leaving as-is it because it makes throwing them much easier.
removedHolstersHolsters now work for hips, back, and behind head. Better yet, they no longer have that annoying problem of flipping around when you look down (for those who played Cogs and Cowboys during that phase). I just got this finished today, so I've got some more testing to do before I push the update.
changedExtrasTwo-handed weapon holding works but it is very work in progress right now. There aren't animations for it yet and the hands don't quite look right, but I will be working on those. Expect this update late next week. I'm going to be very busy with school the next few days because of what I put off to get all this done and won't be able to get back to work until Monday. I've been set on getting the update out but I have a few more things to finish setting up and testing still to do, so I'm going to wait until it's good and ready. I hope you're excited as I am for these upcoming changes. See you soon :) Nick

Cogs and Cowboys changes

changedPosted about this last week, but they're in and working now. Still have to work on weapon-specific animations, but for pistols they will grip the pistol, when unarmed you can make fists.
addedWeapon code has been COMPLETELY reworked. Weapon are now treated as independent objects. What does that mean? It means you can pick them up, throw them, juggle them, pretty much anything like that. Want to feel awesome when you've run out of ammo in one hand? Throw a gun over your head from your other hand, catch it, and keep shooting. It's great. Right now to hold guns you have to keep the grip pressed. I will most likely add an option to change that to a toggle, but for now I'm leaving as-is it because it makes throwing them much easier.
removedHolsters now work for hips, back, and behind head. Better yet, they no longer have that annoying problem of flipping around when you look down (for those who played Cogs and Cowboys during that phase). I just got this finished today, so I've got some more testing to do before I push the update.
changedTwo-handed weapon holding works but it is very work in progress right now. There aren't animations for it yet and the hands don't quite look right, but I will be working on those. Expect this update late next week. I'm going to be very busy with school the next few days because of what I put off to get all this done and won't be able to get back to work until Monday. I've been set on getting the update out but I have a few more things to finish setting up and testing still to do, so I'm going to wait until it's good and ready. I hope you're excited as I am for these upcoming changes. See you soon :) Nick

Hands

Posted about this last week, but they're in and working now. Still have to work on weapon-specific animations, but for pistols they will grip the pistol, when unarmed you can make fists.

Guns

Weapon code has been COMPLETELY reworked. Weapon are now treated as independent objects. What does that mean? It means you can pick them up, throw them, juggle them, pretty much anything like that. Want to feel awesome when you've run out of ammo in one hand? Throw a gun over your head from your other hand, catch it, and keep shooting. It's great. Right now to hold guns you have to keep the grip pressed. I will most likely add an option to change that to a toggle, but for now I'm leaving as-is it because it makes throwing them much easier.

Holsters

Holsters now work for hips, back, and behind head. Better yet, they no longer have that annoying problem of flipping around when you look down (for those who played Cogs and Cowboys during that phase). I just got this finished today, so I've got some more testing to do before I push the update.

Extras

Two-handed weapon holding works but it is very work in progress right now. There aren't animations for it yet and the hands don't quite look right, but I will be working on those. Expect this update late next week. I'm going to be very busy with school the next few days because of what I put off to get all this done and won't be able to get back to work until Monday. I've been set on getting the update out but I have a few more things to finish setting up and testing still to do, so I'm going to wait until it's good and ready. I hope you're excited as I am for these upcoming changes. See you soon :) Nick

Source

Steam News / 19 April 2017

Open original post

Changelog.gg summarizes and formats this update. How we read updates.