Full notes
Full Cognition Method update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
We added a photo mode to Cognition method
So now you can freely fly around each location and dive into virtual photography in the neo-brutalist environments and architecture inspired by the works of Tadao Ando.
Every puzzle in our game is designed as a unique and memorable art piece, which is something you do not usually see in puzzle games. While creating these puzzles, we drew inspiration from real-world architecture and then distorted it within the space of a gravity-based puzzle.
That mix of game design, level design, and architecture led to some really striking results that you can experience throughout the game. Each chapter has its own atmosphere, blending loneliness and harmony with a sense of drama and hope.
Become part of Cognition Method!
You can get your name in the game credits if you:
Record a short cinematic clip using photo mode, or just capture some gameplay. (Vertical is even more welcome, but horizontal is also good)
Post it on social media platforms like: (YouTube, TikTok, Reddit, Instagram, Twitter, Threads, Telegram (if you have some public group)) with these hashtags: [c]#CognitionMethod #IndieGame #PsychologicalHorror #PuzzleGame #Surreal #SciFiGame #virtualphotography[/c]
Send the link in comments or on our Discord in #content-creators and tell me how you'd like to be credited in the game
The creators of the best works will get a special mention in the credits.
(I can also give you a code for an expanded version of the public demo, which lets you capture even more unique shots)
We need your help, guys. Our visibility on social media is almost nonexistent, even though this is a game that truly deserves to be experienced.
Help it find its audience!
Best, Timur
P.S. It's my first video with voice in English, hope you like it 🙃
Source
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