In this update1
Full notes
Full Coffin Rot Brewing Co. update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Events
- Balance
- Fixes
- Performance
Coffin Rot Brewing Co. changes
Patch Notes:
New Features
Redesigned tavern right wing upgade
Reworked Tomblord's Totem weapon casting
Added Night Clock Wristwatch
Added Game Timer board
Added Bobblehead Mode to grog intoxication
Added world-space onboarding tips
Added outlines to special items and weapons
Added A-Frame chalkboard props for upgraded wings
Added SFX to the Tomblord's Wisp Form
Added "Drew's Mug" as usable gameplay item
Gameplay Changes
Modified patron spawning to reduce inactivity
Modified Captain spawn rate to scale with nights
Modified Iron Card to allow weapon hoarding
Increased lantern lighting reward to 25g
Increased passive ammo reload speed
Added treasure reward to second and third Debt Collector victories
Modified bomb ignition conditions to include touching a skeleton
Increased Captain drink rotation rate
Increased Magnetic North lightning strike to 3 damage
Modified drink effect for increased length, reduced vision blur
Added additional weapon feedback when using Ammo Tickets
Added group outlines to menu hero objects
Modified ethereal patron particles to spawn from mesh verts
Added brief primary fire cooldown after using Magnetic North secondary fire
Added lightning strike when Singing Fish is used to banish the Tomblord
Bug Fixes
Resolved Debt Collector stalling gameplay progression
Fixed bug where Spectral Walls allowed blunderbuss shots to pass through
Fixed stalled Captain drink rotation
Fixed score riser not rendering behind patrons
Resolved bomb respawning bug
Fixed Calamari appetizer physics bug
Fixed various transparent render layer issues
Source
Changelog.gg summarizes and formats this update. How we read updates.
