HomeGamesUpdatesPricingMethodology
Steam News12 July 20178y ago

Aiming Reticle and Gameplay Progress

Hey there Coffencers! We got a big new update coming today that continues our work on making the gameplay of Coffence clearer, more fun and more polished overall.

Full notes

Full Coffence update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey there Coffencers! We got a big new update coming today that continues our work on making the gameplay of Coffence clearer, more fun and more polished overall. We got new feedbacks, balancing tweaks and an aiming reticle all coming in with this update. Let’s take a closer look!

What changed

0 fixes2 additions0 changes0 removals
  • Gameplay
  • UI and audio
addedHey there Coffencers! We got a big new update coming today that continues our work on making the gameplay of Coffence clearer, more fun and more polished overall. We got new feedbacks, balancing tweaks and an aiming reticle all coming in with this update. Let’s take a closer look!
addedDetails:Added an aiming reticle: This is something we got asked about a few times and we think it makes the whole targeting aspect of Coffence much more intuitive. Give us your feedback! Coffee Break Overhaul: Coffee Break was kind of an obscure mechanic in the past. We added some much need feedback when someone uses it in the form of an animation and some awesome effects. We will add to the Coffee Break in the coming updates. Blocking Feedback: Blocking now has its own animation and plays a distinct sound. This should help clarify what happened when someone pulls off a last-minute block. Characters work: New VFX, New Sound effects and more differentiation for characters. This is still ongoing but should already be a big step up from previous versions. Bug Fixing: As always, we fixed a lot of issues all over the place that should make the game more enjoyable overall. We think this update is a big step toward making Coffence easier to play but also deeper in it’s underlying mechanics. As always, tell us what you like or dislike about the latest advancements in the forum or below this announcement! Enjoy!

Details:

Added an aiming reticle

This is something we got asked about a few times and we think it makes the whole targeting aspect of Coffence much more intuitive. Give us your feedback!

Coffee Break Overhaul

Coffee Break was kind of an obscure mechanic in the past. We added some much need feedback when someone uses it in the form of an animation and some awesome effects. We will add to the Coffee Break in the coming updates.

Blocking Feedback

Blocking now has its own animation and plays a distinct sound. This should help clarify what happened when someone pulls off a last-minute block.

Characters work

New VFX, New Sound effects and more differentiation for characters. This is still ongoing but should already be a big step up from previous versions.

Bug Fixing

As always, we fixed a lot of issues all over the place that should make the game more enjoyable overall. We think this update is a big step toward making Coffence easier to play but also deeper in it’s underlying mechanics. As always, tell us what you like or dislike about the latest advancements in the forum or below this announcement! Enjoy!

Source

Steam News / 12 July 2017

Open original post

Changelog.gg summarizes and formats this update. How we read updates.