What changed
1 fix0 additions0 changes0 removals
fixedHi everybody, no changes to Coffee Run are published...yet. However, the game is now available on Mac! I have already made some changes to the game (not available on Steam yet) and followed the community's advice on how to make Coffee Run perform, look, sound, and play better. Honestly, there most likely won't be an update until sometime in the summer BECAUSE I don't want you guys to be disappointed with the outcome. Time is everything. I need lots of time to make the game truly remarkable. I have accomplished the following so far: -There is an option for Joe to run in a straight line that can be made right after clicking the Play button -Already have changed the music but am currently working on a way to choose either the annoying whistling (which you guys love SOOOOO much) or the new and improved tune -The pause/options buttons are no longer visible on the side of the screen. They will be accessed by pressing P (for pause) or Esc. -Instructions are enhanced (i.e. much more descriptive) and will be readable from an extra button when you press P or Esc. -Spawning of coffee cups is significantly improved. Remember when you would start the game and there was no coffee nearby? That will be a rare event. -Donuts now provide you with an extra life -Donut colliders have been improved (i.e. you don't need to be an inch away from the donut in order to pick it up) -Cars are no longer floating and are no longer "in reverse" -The infamous LAG has been fixed (loading the level)!!! One of the huge things I need to fix is the graphics. I admit that I rushed the game in terms of level design. I will not release the update until the graphics are clean, polished, more detailed, and more spiffy. The long wait will be worth it. For now, the game is a joke (which is awesome but I want to make it more respectable). Once the update arrives, you guys are going to be impressed. Until then, have fun playing Coffee Run as it is! (LOL) -Andrew Rodenhiser
Coffee Run changes
fixedHi everybody, no changes to Coffee Run are published...yet. However, the game is now available on Mac! I have already made some changes to the game (not available on Steam yet) and followed the community's advice on how to make Coffee Run perform, look, sound, and play better. Honestly, there most likely won't be an update until sometime in the summer BECAUSE I don't want you guys to be disappointed with the outcome. Time is everything. I need lots of time to make the game truly remarkable. I have accomplished the following so far: -There is an option for Joe to run in a straight line that can be made right after clicking the Play button -Already have changed the music but am currently working on a way to choose either the annoying whistling (which you guys love SOOOOO much) or the new and improved tune -The pause/options buttons are no longer visible on the side of the screen. They will be accessed by pressing P (for pause) or Esc. -Instructions are enhanced (i.e. much more descriptive) and will be readable from an extra button when you press P or Esc. -Spawning of coffee cups is significantly improved. Remember when you would start the game and there was no coffee nearby? That will be a rare event. -Donuts now provide you with an extra life -Donut colliders have been improved (i.e. you don't need to be an inch away from the donut in order to pick it up) -Cars are no longer floating and are no longer "in reverse" -The infamous LAG has been fixed (loading the level)!!! One of the huge things I need to fix is the graphics. I admit that I rushed the game in terms of level design. I will not release the update until the graphics are clean, polished, more detailed, and more spiffy. The long wait will be worth it. For now, the game is a joke (which is awesome but I want to make it more respectable). Once the update arrives, you guys are going to be impressed. Until then, have fun playing Coffee Run as it is! (LOL) -Andrew Rodenhiser
Hi everybody, no changes to Coffee Run are published...yet. However, the game is now available on Mac! I have already made some changes to the game (not available on Steam yet) and followed the community's advice on how to make Coffee Run perform, look, sound, and play better. Honestly, there most likely won't be an update until sometime in the summer BECAUSE I don't want you guys to be disappointed with the outcome. Time is everything. I need lots of time to make the game truly remarkable. I have accomplished the following so far: -There is an option for Joe to run in a straight line that can be made right after clicking the Play button -Already have changed the music but am currently working on a way to choose either the annoying whistling (which you guys love SOOOOO much) or the new and improved tune -The pause/options buttons are no longer visible on the side of the screen. They will be accessed by pressing P (for pause) or Esc. -Instructions are enhanced (i.e. much more descriptive) and will be readable from an extra button when you press P or Esc. -Spawning of coffee cups is significantly improved. Remember when you would start the game and there was no coffee nearby? That will be a rare event. -Donuts now provide you with an extra life -Donut colliders have been improved (i.e. you don't need to be an inch away from the donut in order to pick it up) -Cars are no longer floating and are no longer "in reverse" -The infamous LAG has been fixed (loading the level)!!! One of the huge things I need to fix is the graphics. I admit that I rushed the game in terms of level design. I will not release the update until the graphics are clean, polished, more detailed, and more spiffy. The long wait will be worth it. For now, the game is a joke (which is awesome but I want to make it more respectable). Once the update arrives, you guys are going to be impressed. Until then, have fun playing Coffee Run as it is! (LOL) -Andrew Rodenhiser