HomeGamesUpdatesPricingMethodology
Steam News14 April 20179y ago

CodeSpells Version 0.904 -- Nightly/Default Branch

This version rebases both the nightly, or default branches of CodeSpells. At this version they are on in the same. In this version we are taking a step back with multiplayer.

Full notes

Full CodeSpells update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions0 changes0 removals
  • Server
fixedThis version rebases both the nightly, or default branches of CodeSpells. At this version they are on in the same. In this version we are taking a step back with multiplayer. One of the things we did was changing out the ui engine to make development easier in the long run. In doing so, we chose to regress multiplayer since the veins of multiplayer were intertwined with the old ui system. We want to rebuild multiplayer to be peer-to-peer rather than peer-to-server anyhow. Therefore, we opted to remove multiplayer features at this point rather than rebuilding them within the new ui framework. In addition to that change, we made the following: More interesting creature interaction: -Creatures can be slammed into the ground, and will be dealt damage based on collisions (Before, certain like the ground would not cause damage to creatures) -New rocky giant creature, which has a ragdoll Bugs: -Optimizations making the sandbox run faster -Staffs not seeming to be equipped properly bug fixed -Lost spells bug fixed Server Changes: -The server for logging in/out rebuilt to talk with the new UI framework -The server no longer hosts multiplayer, as we are moving toward peer-to-peer connection

This version rebases both the nightly, or default branches of CodeSpells. At this version they are on in the same. In this version we are taking a step back with multiplayer. One of the things we did was changing out the ui engine to make development easier in the long run. In doing so, we chose to regress multiplayer since the veins of multiplayer were intertwined with the old ui system. We want to rebuild multiplayer to be peer-to-peer rather than peer-to-server anyhow. Therefore, we opted to remove multiplayer features at this point rather than rebuilding them within the new ui framework. In addition to that change, we made the following: More interesting creature interaction: -Creatures can be slammed into the ground, and will be dealt damage based on collisions (Before, certain like the ground would not cause damage to creatures) -New rocky giant creature, which has a ragdoll Bugs: -Optimizations making the sandbox run faster -Staffs not seeming to be equipped properly bug fixed -Lost spells bug fixed Server Changes: -The server for logging in/out rebuilt to talk with the new UI framework -The server no longer hosts multiplayer, as we are moving toward peer-to-peer connection

Source

Steam News / 14 April 2017

Open original post

Changelog.gg summarizes and formats this update. How we read updates.