Full notes
Full CodeSpells update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Performance
Features
Player Tab
Players can now select from different staffs if they received a Kickstarter staff
We will be sending out an update to Kickstarter backers with instructions on how to retrieve their staffs if the Kickstarter email is not automatically linked
We will be adding more staffs and game unlocked staffs in the future
Docs Tab
Added documentation. This is still preliminary and not fully complete, but we’ll be adding more as we go.
We will be adding more quick tutorials here as well
Staff Variables
All staffs, including the starter staff for all players have variables that can be adjusted.
The basic staff has a property called “brightness” that can be adjusted using Life magic
See Ancients spell Staff Customizer
New Earth Power
Attach to World Object -- attaches an orb to an object and becomes a child of it, moving relative to it and teleporting with it
Fixes
Fixed issue with terrain on lower settings
Text will now appear if incorrect password when trying to log in
Minor optimizations and fixes
Changes
Analyze powers will now take 2 seconds to get exact data instead of 5 seconds
Updated CoherentUI to latest version
Should be overall more efficient and stable, uses graphics card when available
Colors on OSX may look a bit washed out
Source
Changelog.gg summarizes and formats this update. How we read updates.
