Full notes
Full CODE VEIN II update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- Fixes
- Compatibility
Thank you for your continuous support for CODE VEIN II.
Please note that patch Ver. 1.0.6 is available now. We've improved performance stability during certain boss encounters and field exploration.
In our next update, Ver. 1.0.7, we plan to further improve stability alongside adding several new features and improvements. We will share the release timing at a later date.
Full Patch Notes (Ver.1.0.6)
Optimizations
Reduced the VFX processing load for the fog walls that appear during certain boss encounters.
Reduced the processing load for the blood pool effects used in certain boss attacks.
Optimized physics processing for clothing and other items worn by certain enemies to reduce processing load.
Optimized physics processing for clothing and other items worn by certain NPCs to reduce processing load.
Optimized enemy spawn processing while traveling by motorcycle to reduce stuttering.
Bug Fixes
Fixed an issue where the "Bangs" accessory would display incorrectly in certain cutscenes.
Steam Version Only:
Fixed an issue where the game could crash when using the virtual keyboard in Big Picture mode to enter a character's name.
Source
Changelog.gg summarizes and formats this update. How we read updates.
