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Steam News4 July 20261mo ago

Code Tycoon - Update 1.29.0

New Features Variable time pace: as your studio moves into bigger offices, in-game time compresses - a garage crawls day by day, an HQ races through weeks - so the late game never drags.

In this update3

Full notes

Full Code Tycoon update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes1 addition6 changes3 removals
  • Server
  • Balance
  • Events
  • Gameplay
  • UI and audio
  • Fixes
changedNew FeaturesOffice-tier scaling across the board: contracts grow with your office and tiny jobs phase out, your own products scale up to AAA at an HQ, and maintenance and server management deepen at each tier.
changedNew FeaturesDomain specializations let employees learn the current era's tech stack faster.
changedNew FeaturesEra goals now reward mastering each era's technology instead of raw project counts.
addedNew FeaturesIn-game changelog: a What's New popup on launch and a full Patch Notes screen from the menu.
changedNew FeaturesProject detail popup, reachable directly from rush-event mail.
changedNew FeaturesClient company and contact names are now localized per language.

Code Tycoon changes

changedOffice-tier scaling across the board: contracts grow with your office and tiny jobs phase out, your own products scale up to AAA at an HQ, and maintenance and server management deepen at each tier.
changedDomain specializations let employees learn the current era's tech stack faster.
changedEra goals now reward mastering each era's technology instead of raw project counts.
addedIn-game changelog: a What's New popup on launch and a full Patch Notes screen from the menu.
changedProject detail popup, reachable directly from rush-event mail.

New Features

  • Variable time pace: as your studio moves into bigger offices, in-game time compresses - a garage crawls day by day, an HQ races through weeks - so the late game never drags. The top bar shows the current pace.

  • Persistent dev teams: form named teams, pick a team manager, and assign a whole team to a project at once.

  • Office-tier scaling across the board: contracts grow with your office and tiny jobs phase out, your own products scale up to AAA at an HQ, and maintenance and server management deepen at each tier.

  • QA testing is now gated by office tier, and a project manager speeds up their team.

  • Domain specializations let employees learn the current era's tech stack faster.

  • Era goals now reward mastering each era's technology instead of raw project counts.

  • In-game changeloga What's New popup on launch and a full Patch Notes screen from the menu.
  • Project detail popup, reachable directly from rush-event mail.

  • Client company and contact names are now localized per language.

  • Motivation and health bars now explain themselves with hover tooltips.

  • Development view now organizes your work into Contracts, Maintenance and Products tabs, each with its own list and priority order.

Improvements

  • Progression rebalanced so your company's growth no longer outruns the decade timeline. Reputation is now a long game - each gain counts for less as your reputation climbs, so reaching the cap takes a real track record instead of a handful of perfect projects.

  • The top office tiers cost more and are now tied to their era - an open-plan office opens up in the 1990s and a headquarters in the 2000s - so your facilities grow with the decades instead of maxing out in the first in-game year.

  • Currency symbols now match the era and locale instead of always showing a dollar sign.

  • QA and project-manager roles are universal - they no longer show a programming language or need language training.

Bug Fixes

  • Accepting a project no longer silently fails when a day ticks over mid-click, and forced pauses (like coding events) can no longer be bypassed with the speed buttons.

  • Rush-job events now actually create the market offer they promise.

  • Fixed the team dropdown and buttons overlapping in the team panel.

  • Firing an employee now cleans up their team, and team IDs are always unique.

  • A project manager now correctly reads as assigned rather than idle.

Source

Steam News / 4 July 2026

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