Full notes
Full Code Tycoon update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Performance
- UI and audio
- Fixes
New Features
- Branch officesopen additional office locations that expand your hiring capacity and automatically seat new employees.
Interactive floor view: see your office laid out room by room and switch between all your locations.
Build and upgrade on the spot: rooms now have embedded build and upgrade actions right on the floor.
Move your team around: manually reassign employees to any location.
Per-location equipment: kit out each office individually for live, location-specific productivity bonuses.
- Monitor selectionpick which display the game runs on, with improved display scaling.
Improvements
Much faster, smoother startup - fonts are now pre-warmed in parallel during the splash screen, eliminating first-frame stutter.
Smoother text rendering with a lower memory footprint thanks to a reworked glyph atlas.
No more audio hitch when the background music switches era - tracks are pre-loaded ahead of time.
Bug Fixes
Fixed a freeze that could occur the first time you hired an employee.
Fixed audio mute not always taking effect.
Fixed the desk status not reflecting an employee's real project assignment.
Fixed display scaling and monitor selection on multi-display setups.
Moved the manage/floor toggle below the header so it no longer overlaps.
Source
Changelog.gg summarizes and formats this update. How we read updates.
