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Steam News1 June 20251y ago

Update Ver.1.2.0

Hello everyone! This is Onidora from StudioActOne. Thank you for playing Code Reactors. Today, we have released Update Ver.1.2.0. Ver.1.2.

In this update5

Full notes

Full Code Reactors update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions2 changes0 removals
  • Balance
  • Gameplay
changedAdjustments・Adjusted the behavior of some bosses' minion summoning ・Zoomed the camera out slightly when engaging with enemies ・Adjusted parry effects and performance └ Enemies that are parried will now take guaranteed critical hits └ Projectiles will be reflected when parried ・Mana Forest: initial exploration now ends at 10F ・Adjusted stick input threshold for left/right movement ・Enemy patterns in forced battles are now selected more randomly ・Improved UI to make it clearer when the first spell in your deck is usable ・Adjusted the following spells: lowered base damage but increased damage scaling with spell boosts └ Mana Comet └ Prominence Assault └ Lightning Assault └ Ice Crusher ・Increased base damage for the following spell └ Whirlwind Blade
addedContent Additions・New spells added └ Strike Arrow └ Snowball └ Snow Drift └ Boomerang └ Triple Boomerang └ Caltrops
addedNew Features・Added a feature to display the deepest floor reached on the dungeon start screen
changedBug Fixes・Fixed an issue where lasers could be parried ・Fixed a bug where enemies would remain frozen after recovering from Freeze status └ (Enemies frozen → Resonance time stop → enemies fail to resume movement) We will continue to improve the game based on your feedback. If you have any concerns or suggestions, please share them on the Steam Community.
fixedBug FixesThank you for your continued support of Code Reactors!

Code Reactors changes

changed・Adjusted the behavior of some bosses' minion summoning ・Zoomed the camera out slightly when engaging with enemies ・Adjusted parry effects and performance └ Enemies that are parried will now take guaranteed critical hits └ Projectiles will be reflected when parried ・Mana Forest: initial exploration now ends at 10F ・Adjusted stick input threshold for left/right movement ・Enemy patterns in forced battles are now selected more randomly ・Improved UI to make it clearer when the first spell in your deck is usable ・Adjusted the following spells: lowered base damage but increased damage scaling with spell boosts └ Mana Comet └ Prominence Assault └ Lightning Assault └ Ice Crusher ・Increased base damage for the following spell └ Whirlwind Blade
added・New spells added └ Strike Arrow └ Snowball └ Snow Drift └ Boomerang └ Triple Boomerang └ Caltrops
added・Added a feature to display the deepest floor reached on the dungeon start screen
changed・Fixed an issue where lasers could be parried ・Fixed a bug where enemies would remain frozen after recovering from Freeze status └ (Enemies frozen → Resonance time stop → enemies fail to resume movement) We will continue to improve the game based on your feedback. If you have any concerns or suggestions, please share them on the Steam Community.
fixedThank you for your continued support of Code Reactors!

Hello everyone! This is Onidora from StudioActOne.

Thank you for playing Code Reactors. Today, we have released Update Ver.1.2.0.

Ver.1.2.0

Adjustments

・Adjusted the behavior of some bosses' minion summoning ・Zoomed the camera out slightly when engaging with enemies ・Adjusted parry effects and performance └ Enemies that are parried will now take guaranteed critical hits └ Projectiles will be reflected when parried ・Mana Forest: initial exploration now ends at 10F ・Adjusted stick input threshold for left/right movement ・Enemy patterns in forced battles are now selected more randomly ・Improved UI to make it clearer when the first spell in your deck is usable ・Adjusted the following spells: lowered base damage but increased damage scaling with spell boosts └ Mana Comet └ Prominence Assault └ Lightning Assault └ Ice Crusher ・Increased base damage for the following spell └ Whirlwind Blade

Content Additions

・New spells added └ Strike Arrow └ Snowball └ Snow Drift └ Boomerang └ Triple Boomerang └ Caltrops

New Features

・Added a feature to display the deepest floor reached on the dungeon start screen

Bug Fixes

・Fixed an issue where lasers could be parried ・Fixed a bug where enemies would remain frozen after recovering from Freeze status └ (Enemies frozen → Resonance time stop → enemies fail to resume movement) We will continue to improve the game based on your feedback. If you have any concerns or suggestions, please share them on the Steam Community.

Thank you for your continued support of Code Reactors!

Source

Steam News / 1 June 2025

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