Hello. The day of the release of 'Code Reactors' has finally arrived. The game is scheduled to go on sale in the evening (around PT 0:00 am) in Japanese time.
In this update1
Full notes
Full Code Reactors update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes4 additions4 changes0 removals
Gameplay
Balance
changedHello. The day of the release of 'Code Reactors' has finally arrived. The game is scheduled to go on sale in the evening (around PT 0:00 am) in Japanese time. We apologize for the delay, but we will continue to make adjustments right up until the very last minute, so we would appreciate your patience.
changedThere are plans for updates to 'Code Reactors' even after the game is launched. Although it is only a tentative plan, at the moment we have a roadmap up to February next year, and we will continue to work on enriching the content so that you can enjoy the game even after you have cleared it by starting up the game again and again, so please look forward to future developments!
addedUpdate Roadmap (tentative)Updates as needed: ・Addition of spells and relics and balance adjustments ・Tutorial-related brush-ups ・Implementation of NPCs for crowdfunding supporters ・Added variations to events that occur in the Maze ・Added new event (Bandit Raid) ・Added Elite (mid-boss monster)
addedUpdate Roadmap (tentative)【ver 2.0】 May 2025: ・Added Steam achievements ・Added mid-save during Maze exploration ・Upgraded Spell Relics now appear Spells and Relics that can be obtained now have random additional effects, Spells: increased damage dealt, reduced MP cost, increased status effects, etc. Relics: increased HP, attack power, etc.
addedUpdate Roadmap (tentative)【ver 3.0】 August 2025: ・New transformation forms added New forms that can be transformed into using the transformation action 'Trans' have been added Nebula Form: Focuses on spell boosts. Blood Flame Form: HP consumption-based strengthening and HP steal.
changedUpdate Roadmap (tentative)【ver 4.0】November 2025: ・Further difficulty level “Limit Break +” Not just simple enemy strengthening, but a ‘super’ high difficulty level with various challenges awaiting you. Gradual difficulty level increase from ‘Limit Break +1’ to ”Limit Break +5. Rest points do not restore HP', 'you are likely to encounter strong enemies', etc.
Code Reactors changes
changedHello. The day of the release of 'Code Reactors' has finally arrived. The game is scheduled to go on sale in the evening (around PT 0:00 am) in Japanese time. We apologize for the delay, but we will continue to make adjustments right up until the very last minute, so we would appreciate your patience.
changedThere are plans for updates to 'Code Reactors' even after the game is launched. Although it is only a tentative plan, at the moment we have a roadmap up to February next year, and we will continue to work on enriching the content so that you can enjoy the game even after you have cleared it by starting up the game again and again, so please look forward to future developments!
addedUpdates as needed: ・Addition of spells and relics and balance adjustments ・Tutorial-related brush-ups ・Implementation of NPCs for crowdfunding supporters ・Added variations to events that occur in the Maze ・Added new event (Bandit Raid) ・Added Elite (mid-boss monster)
added【ver 2.0】 May 2025: ・Added Steam achievements ・Added mid-save during Maze exploration ・Upgraded Spell Relics now appear Spells and Relics that can be obtained now have random additional effects, Spells: increased damage dealt, reduced MP cost, increased status effects, etc. Relics: increased HP, attack power, etc.
added【ver 3.0】 August 2025: ・New transformation forms added New forms that can be transformed into using the transformation action 'Trans' have been added Nebula Form: Focuses on spell boosts. Blood Flame Form: HP consumption-based strengthening and HP steal.
Hello. The day of the release of 'Code Reactors' has finally arrived. The game is scheduled to go on sale in the evening (around PT 0:00 am) in Japanese time. We apologize for the delay, but we will continue to make adjustments right up until the very last minute, so we would appreciate your patience.
There are plans for updates to 'Code Reactors' even after the game is launched. Although it is only a tentative plan, at the moment we have a roadmap up to February next year, and we will continue to work on enriching the content so that you can enjoy the game even after you have cleared it by starting up the game again and again, so please look forward to future developments!
Update Roadmap (tentative)
Updates as needed: ・Addition of spells and relics and balance adjustments ・Tutorial-related brush-ups ・Implementation of NPCs for crowdfunding supporters ・Added variations to events that occur in the Maze ・Added new event (Bandit Raid) ・Added Elite (mid-boss monster)
【ver 2.0】 May 2025: ・Added Steam achievements ・Added mid-save during Maze exploration ・Upgraded Spell Relics now appear Spells and Relics that can be obtained now have random additional effects, Spells: increased damage dealt, reduced MP cost, increased status effects, etc. Relics: increased HP, attack power, etc.
【ver 3.0】 August 2025: ・New transformation forms added New forms that can be transformed into using the transformation action 'Trans' have been added Nebula Form: Focuses on spell boosts. Blood Flame Form: HP consumption-based strengthening and HP steal.
【ver 4.0】November 2025: ・Further difficulty level “Limit Break +” Not just simple enemy strengthening, but a ‘super’ high difficulty level with various challenges awaiting you. Gradual difficulty level increase from ‘Limit Break +1’ to ”Limit Break +5. Rest points do not restore HP', 'you are likely to encounter strong enemies', etc.
【ver 5.0】February 2026: ・Added dungeon “Corridor of Memories New monsters and bosses appear, as well as bosses from previous versions. Super long dungeon with 100 floors at the deepest part.
We will keep you updated on the details of the update. Please enjoy the main game. We also look forward to your reviews!