Full notes
Full Code RAPID update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Performance
- UI and audio
- Gameplay
Code RAPID changes
Build Updates:
Fixed targeting so it works more consistently across all quality settings.
Fixed several errors that were causing framerate drops and crashes.
Added a Confirm button to the color picker panel for mouse controls.
Fixed a bug in paint menu that caused changing tabs to not work after copy-pasting a color.
Adjusted mission 3 scoring so A rank is more attainable.
Reworked how mission rank is checked so if you already have a high enough score for A rank, it should show in your mission menu and you shouldn't have to redo the run.
Added a speed cap to the death spin of some enemies.
Fixed a bug where Achter would sometimes start in different places in the room where you fight him.
Fixed mission objectives list remaining on screen in photo menu.
Improved setting slider acceleration.
Made some adjustments to the side quest in the second mission that was causing enemies to behave incorrectly.
Increased the radar zoom to make objectives and enemies easier to locate.
Removed camera collision check in hub as it was causing the camera to stall when moving around the mech.
Made Locust's slam wave framerate independent, fixing an issue where the attack could be unintentionally unavoidable at higher framerates.
Reduced Gatling Crawler volleys from 60 shots to 30 and and removed their increased tracking over time, this makes perfect dodging less mandatory and gives players more options during combat, and makes them more interesting to fight. We'll continue refining this behavior.
Basic Drones stop adjusting their aim once they begin firing a volley. This makes dodges more impactful and melee attacks less risky, since successfully dodging at the start of the volley creates a reliable opening.
We will continue improving the demo based on your feedback. Thank you to everyone who has reported issues and shared their experiences.
Found a bug or have feedback? Please report it in the bug discussion thread
If you're enjoying the demo and would like to help us continue development, consider supporting our Kickstarter
Source
Changelog.gg summarizes and formats this update. How we read updates.
