In this update3
Full notes
Full Code of Shadows update
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What changed
- Gameplay
- UI and audio
- Performance
Code of Shadows changes
Demo 2.1 is Live
Hi Shadowers,
Demo 2.1 is out now. This update comes almost entirely from what you told us during Next Fest — thank you for every review, bug report and hardware spec you shared with us.
What's New
Rebuilt upgrade system — All upgrade logic has been recalculated. Progression is faster, choices are more meaningful, and runs build up at a better pace.
More control over your drones — Drones now have attack and defense modes, and every drone hits harder. Commanding them is the core of Code of Shadows, so this is where most of our work went.
New skills — Additional skills are now available, opening up new ways to shape a run.
New UI — Cleaner menus and clearer readability during combat.
What We're Working On Next
We read all of your feedback carefully. These are the things we heard most, and they are our current priorities:
Performance and visual clarity — Several of you reported input lag, blurriness and frame pacing issues. We're investigating this now and lowering VRAM requirements so the game runs well on more machines.
Default settings — VSync will be enabled by default to stop the game from pushing your GPU harder than it needs to.
Purpose and direction — There is a story between MoiAI and the mercenaries you play as, and right now the demo doesn't show enough of it. We're working on bringing that into the game itself.
The base area — We agree it isn't earning its place. We're moving its features into the main menu so you can make your choices and jump straight into a run.
Keep It Coming
If you played 2.0, please give 2.1 a try — the difference is noticeable. And if you run into anything, our Discord is the fastest way to reach us. Every message gets read.
See you in the rifts.
Source
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