Update log
Full Code My Robot Vacuum update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hello Coders,
Extracted changes
- Workshop
- Maps
- Gameplay
- UI and audio
- Events
We’ve just rolled out one of the biggest updates for Code My Robot Vacuum so far: full Steam Workshop support and the first version of the in-game Map Editor. This update opens the door for creating, saving, previewing, publishing, browsing, subscribing to, and playing custom stages directly through Steam. Alongside that, we’ve also added new sandbox stages, upgraded the level selector with 3D previews, improved cleaning feedback with combo effects and coin popups, and added several quality-of-life improvements across the UI.
Major Additions
Steam Workshop support is now available
Browse Workshop maps in-game
Subscribe to maps directly from the in-game browser
Download Workshop content and preview images automatically
See clearer distinction between your local maps and subscribed Workshop maps
Manage published maps more easily, including updating and deleting Workshop items in-game
Map Editor v1 is now available
Create your own custom stages from inside the game
Save local drafts and return to them later
Validate maps before publishing
Generate and store custom map previews
Playtest your maps and return cleanly to editing flow
The editor already supports a wide range of stage setup options, and this update significantly expands what creators can build. Advanced fields now include things like docking behavior, island layouts, dirt and spill tuning, conveyors, jump pads, moving platforms, rising tiles, objectives, and more.
Creator / Workshop / Editor Improvements
The Workshop and editor flow received a big round of follow-up improvements after the initial release.
- Better Workshop browser layoutcleaner list/detail panels, improved spacing, better behavior on narrower screens, updated icons, and a clearer publish/update flow
Published-state handling: drafts now more clearly show whether they’ve already been published, and the action button changes appropriately between PUBLISH and UPDATE
Custom map previews: custom maps now support preview images in the level selector, including Workshop downloads
Workshop preview downloads: subscribed maps now fetch both 2D and 3D previews so they show up more cleanly in the selector
- Draft management fixesimproved selection restore, deletion behavior, duplicate draft handling, and general editing flow
Advanced editor UI refactor: the editor now uses a more responsive two-column layout to make larger maps and advanced fields easier to manage
Gameplay & Feel Improvements
Cleaning should now feel much more satisfying moment to moment.
New combo and cleaning feedback
Cleaning now has dedicated sound effects
Combo chains now have clearer HUD feedback and combo meter animation
Camera feedback and particle effects scale better with your combo tier
Combo visuals have been polished further, including meter animation streak tuning
New clean-toss effects and coin popups
Cleaned dirt can now burst into a more visible toss effect
Coin rewards now appear as 3D popups in the world
Different dirt types can display clearer reward feedback
Robot speed and pacing improvements
Robot movement and command timing have been rebalanced
Speed presets have been improved
Different robots can now affect execution timing more clearly
Robot selection stats and speed behavior are more readable and consistent
Progression onboarding improvement
The first function upgrade is now free, making it easier for new players to start and unlock the rest of the tree
New Content
Four new sandbox stages have been added
Open Grid
Bomb Run
Jump Garden
Conveyor Carnival
Sandbox levels are always unlocked, appear in their own section in the selector, and are handled separately from normal progression and save flow.
UI / Quality of Life
Level Selector improvements
New sectioned selector flow for Tutorial, Stage, and Sandbox content
3D stage
Source
