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Steam News29 May 20263mo ago

Hotfix Patch Notes - May 29, 2026

Greetings, Hermes Expedition Members! 🛰️ In this update, we have implemented system improvements, balance adjustments, and UI fixes to ensure you can enjoy a smoother and more immersive gameplay experience.

In this update1

Full notes

Full CODE EXIT update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Greetings, Hermes Expedition Members! 🛰️

What changed

4 fixes0 additions20 changes0 removals
  • UI and audio
  • Gameplay
  • Fixes
  • Balance
  • Maps
  • Server
changedIn this update, we have implemented system improvements, balance adjustments, and UI fixes
changedto ensure you can enjoy a smoother and more immersive gameplay experience.
changed🛠️ Update Details (v.26052901)System & UX Improvements
changed🛠️ Update Details (v.26052901)Improved an issue where the escape mission would immediately start after a session transition with a very low probability under specific circumstances.
changed🛠️ Update Details (v.26052901)Improved an issue where MiRO's stun animation would continuously loop if MiRO fell into a stunned state while displaying an expression animation.
fixed🛠️ Update Details (v.26052901)Fixed an issue where the next input was ignored once upon failing a puzzle gimmick in single-player mode.

CODE EXIT changes

changedIn this update, we have implemented system improvements, balance adjustments, and UI fixes
changedto ensure you can enjoy a smoother and more immersive gameplay experience.
changedSystem & UX Improvements
changedImproved an issue where the escape mission would immediately start after a session transition with a very low probability under specific circumstances.
changedImproved an issue where MiRO's stun animation would continuously loop if MiRO fell into a stunned state while displaying an expression animation.

In this update, we have implemented system improvements, balance adjustments, and UI fixes

to ensure you can enjoy a smoother and more immersive gameplay experience.

Please check below for more details.

🛠️ Update Details (v.26052901)

  1. System & UX Improvements

  • Improved an issue where the escape mission would immediately start after a session transition with a very low probability under specific circumstances.

  • Improved an issue where MiRO's stun animation would continuously loop if MiRO fell into a stunned state while displaying an expression animation.

  • Fixed an issue where the next input was ignored once upon failing a puzzle gimmick in single-player mode.

  1. Balance Adjustments

  2. Single-Player Convenience

  • Adjusted the locations and content of certain single-player missions to reduce gameplay burden.

  • Changed the layout of some areas in Session 2 for single-player mode to reduce gameplay burden.

  1. Stage & System Gameplay

  • Improved an issue where the initial power state in Stage 1 Session 2 fluctuated excessively during each playthrough.

  • Improved the system so that the control gear's maximum energy amount resets during a session transition.

  • Eased the penalty risk by reducing the maximum control gear energy by 1 bar per 2 deaths. (Previously per 1 death)

  • Adjusted the difficulty of escaping from the Stage 1 robot.

  • Increased the team respawn count to 10.

  1. UI Improvements

  • Fixed an issue where the voice chat input key guide was not displayed on the lobby screen.

  • Improved the power control puzzle door so that a strikethrough is displayed over completed zones when aiming the control gear at them.

  • Improved the scanner so that hint information regarding the scanner icon is displayed on the left side of the screen when used.

  • Improved the multiplayer co-op puzzles so that manuals for puzzles that do not appear are no longer displayed.

  1. Multiplayer Improvements

  • Fixed an issue where further gameplay was impossible if a player other than the host quit the game after reaching the Stage 1 Session 3 server room.

  • Fixed an issue where the corresponding respawn device became unusable after a player respawned from spectator mode back into a player status.

We sincerely thank all of you for always leaving your valuable opinions.

Our development team carefully reviews the feedback you leave in the community every day and strives to reflect it in the game.

Based on the opinions you provide, we promise to continuously show improvements.

If you encounter any inconveniences or have suggestions during play in the future, please feel free to share them with us anytime!

Thank you.

Source

Steam News / 29 May 2026

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