In this update1
Full notes
Full CODE EXIT update
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Repeated intro
Greetings, Hermes Expedition Members! 🛰️
What changed
- UI and audio
- Gameplay
- Fixes
- Balance
- Maps
- Server
CODE EXIT changes
In this update, we have implemented system improvements, balance adjustments, and UI fixes
to ensure you can enjoy a smoother and more immersive gameplay experience.
Please check below for more details.
🛠️ Update Details (v.26052901)
System & UX Improvements
Improved an issue where the escape mission would immediately start after a session transition with a very low probability under specific circumstances.
Improved an issue where MiRO's stun animation would continuously loop if MiRO fell into a stunned state while displaying an expression animation.
Fixed an issue where the next input was ignored once upon failing a puzzle gimmick in single-player mode.
Balance Adjustments
Single-Player Convenience
Adjusted the locations and content of certain single-player missions to reduce gameplay burden.
Changed the layout of some areas in Session 2 for single-player mode to reduce gameplay burden.
Stage & System Gameplay
Improved an issue where the initial power state in Stage 1 Session 2 fluctuated excessively during each playthrough.
Improved the system so that the control gear's maximum energy amount resets during a session transition.
Eased the penalty risk by reducing the maximum control gear energy by 1 bar per 2 deaths. (Previously per 1 death)
Adjusted the difficulty of escaping from the Stage 1 robot.
Increased the team respawn count to 10.
UI Improvements
Fixed an issue where the voice chat input key guide was not displayed on the lobby screen.
Improved the power control puzzle door so that a strikethrough is displayed over completed zones when aiming the control gear at them.
Improved the scanner so that hint information regarding the scanner icon is displayed on the left side of the screen when used.
Improved the multiplayer co-op puzzles so that manuals for puzzles that do not appear are no longer displayed.
Multiplayer Improvements
Fixed an issue where further gameplay was impossible if a player other than the host quit the game after reaching the Stage 1 Session 3 server room.
Fixed an issue where the corresponding respawn device became unusable after a player respawned from spectator mode back into a player status.
We sincerely thank all of you for always leaving your valuable opinions.
Our development team carefully reviews the feedback you leave in the community every day and strives to reflect it in the game.
Based on the opinions you provide, we promise to continuously show improvements.
If you encounter any inconveniences or have suggestions during play in the future, please feel free to share them with us anytime!
Thank you.
Source
Changelog.gg summarizes and formats this update. How we read updates.
