Full notes
Full Coco's Revenge update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey all!
What changed
- Events
- Performance
- UI and audio
- Balance
- Maps
- Gameplay
Coco's Revenge changes
We've been working on Coco's Revenge behind the scenes. We also made some small updates to the demo build in anticipation of Dublin Comic Con this weekend.
This should make Coco's Revenge more accessible for those who are on older machines and adds a new challenge with the achievements for those who have already played the demo.
We are also at Dublin Comic Con this weekend, so drop by the booth, come chat to us and play the game!
If not, don't fret! The same demo that we're showing at Comic Con is live on Steam right now!
For those of you wonderful people out there who have wishlisted or played the demo, we thank you so much and hope to share more news with you about a full release soon as the summer comes to an end.
A full list of patch notes is below.
As always, stay vengeful!
Paul & James
Patch Notes
Performance Optimisation:
Optimised title screen batching graphics (should have done this from the start)
Rewrote backend systems to fix performance drops in older hardware. Music and heavy gameplay scenes are now smoother.
Implemented better background UI management reducing cycles by deactivating or discarding UI entirely when not required.
More aggressive memory management, reducing GPU and RAM usage (it's gotten expensive these days so we thought to do something on our end if we could)
World One Tweaks:
Rebalanced challenge order, No Jump Challenge 1 swapped with Beat the Clock 1 positioning.
No Jump Challenge 1 now has unique challenge stages
Visual Polish:
New Main Menu Design
Updated Button UX
Demo now only has one file select option
Achievement UI Updated
Local offline achievements for demo
The player character now faces direction controller is pressed rather than based on velocity (thank you for the feedback algolineu)
Audio placeholders removed and replaced with original tracks
New Audio Tracks added (take a listen in the Audio UI BGM test)
Challenge stage track updated
New Achievement pop-up design, now with SFX.
SFX and BGM Volume slider fix, set volume change to be logarithmic values rather than linear values.
Teaser showing of World 2 UI
Bug Fixes and Refinement:
Added mouse control support for on screen buttons
Fixed bug with controller remapping causing a softlock
Resolved issue with player dying from rotating in a corner
Resolved issue from player dying from a despawned cannon ball when pooled objects reactivates it
Resolved physics bug with Gramps treating spikes like walls.
Source
Changelog.gg summarizes and formats this update. How we read updates.
