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Steam News7 August 20263d ago

Demo Updates & Award Nominations

Hey all! We've been working on Coco's Revenge behind the scenes. We also made some small updates to the demo build in anticipation of Dublin Comic Con this weekend.

Full notes

Full Coco's Revenge update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey all!

What changed

4 fixes6 additions10 changes1 removal
  • Events
  • Performance
  • UI and audio
  • Balance
  • Maps
  • Gameplay
addedThis should make Coco's Revenge more accessible for those who are on older machines and adds a new challenge with the achievements for those who have already played the demo.
changedPerformance Optimisation:
changedRewrote backend systems to fix performance drops in older hardware. Music and heavy gameplay scenes are now smoother.
changedImplemented better background UI management reducing cycles by deactivating or discarding UI entirely when not required.
changedMore aggressive memory management, reducing GPU and RAM usage (it's gotten expensive these days so we thought to do something on our end if we could)
changedRebalanced challenge order, No Jump Challenge 1 swapped with Beat the Clock 1 positioning.

Coco's Revenge changes

addedThis should make Coco's Revenge more accessible for those who are on older machines and adds a new challenge with the achievements for those who have already played the demo.
changedPerformance Optimisation:
changedRewrote backend systems to fix performance drops in older hardware. Music and heavy gameplay scenes are now smoother.
changedImplemented better background UI management reducing cycles by deactivating or discarding UI entirely when not required.
changedMore aggressive memory management, reducing GPU and RAM usage (it's gotten expensive these days so we thought to do something on our end if we could)

We've been working on Coco's Revenge behind the scenes. We also made some small updates to the demo build in anticipation of Dublin Comic Con this weekend.

This should make Coco's Revenge more accessible for those who are on older machines and adds a new challenge with the achievements for those who have already played the demo.

We are also at Dublin Comic Con this weekend, so drop by the booth, come chat to us and play the game!

If not, don't fret! The same demo that we're showing at Comic Con is live on Steam right now!

For those of you wonderful people out there who have wishlisted or played the demo, we thank you so much and hope to share more news with you about a full release soon as the summer comes to an end.

A full list of patch notes is below.

As always, stay vengeful!

Paul & James

Patch Notes

Performance Optimisation:

  • Optimised title screen batching graphics (should have done this from the start)

  • Rewrote backend systems to fix performance drops in older hardware. Music and heavy gameplay scenes are now smoother.

  • Implemented better background UI management reducing cycles by deactivating or discarding UI entirely when not required.

  • More aggressive memory management, reducing GPU and RAM usage (it's gotten expensive these days so we thought to do something on our end if we could)

World One Tweaks:

  • Rebalanced challenge order, No Jump Challenge 1 swapped with Beat the Clock 1 positioning.

  • No Jump Challenge 1 now has unique challenge stages

Visual Polish:

  • New Main Menu Design

  • Updated Button UX

  • Demo now only has one file select option

  • Achievement UI Updated

  • Local offline achievements for demo

  • The player character now faces direction controller is pressed rather than based on velocity (thank you for the feedback algolineu)

  • Audio placeholders removed and replaced with original tracks

  • New Audio Tracks added (take a listen in the Audio UI BGM test)

  • Challenge stage track updated

  • New Achievement pop-up design, now with SFX.

  • SFX and BGM Volume slider fix, set volume change to be logarithmic values rather than linear values.

  • Teaser showing of World 2 UI

Bug Fixes and Refinement:

  • Added mouse control support for on screen buttons

  • Fixed bug with controller remapping causing a softlock

  • Resolved issue with player dying from rotating in a corner

  • Resolved issue from player dying from a despawned cannon ball when pooled objects reactivates it

  • Resolved physics bug with Gramps treating spikes like walls.

Source

Steam News / 7 August 2026

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