Full notes
Full Cobalt WASD update
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What changed
- Gameplay
- Server
- Balance
- Fixes
- Performance
Cobalt WASD changes
Gameplay:
Dancing is now synced across the network which means the boulevard disco works can be used to dance. Successfully leveling up dancing close to enemies will shoot them with “disco-bolts” which stun them similar to hack grenade.
Increased Stun Gun push effect on enemies a bit.
Raised Stun Gun damage to 25, was 15. It still has no critical hit multipliers, which means 2 hits to destroy an unarmored, 4 hits with armor, and 12 hits for a heavy.
Bug Fixes:
Fixed Steam Lobby privacy setting not working correctly!
Fixed possible crash in network code.
Fixed homepage link in overlay.
Fixed spelling mistake in end credits.
Fixed Chrono splash attacks being absorbed by bullet deflector shield.
Fixed Stun Gun effect disable working bad sometimes.
Fixed Stun Gun not deflecting correctly on the bullet deflector.
Fixed floating camera in Trunkopolis Enclave.
Fixed one-way hatches sometimes generating invalid pathing connections in the ai-network.
Fixed one-way hatches not generated correct pathing for hatches that are always open on the ai-network.
Fixed a bug with ai pathfinding which sometimes would cause bots to get stuck when trying to switch direction before a jump.
Fixed a couple of bugs with ai pathfinding which caused less smooth movement for bots. They are now much better at getting to the objective fast.
Fixed rig-health not being represented correctly if you are damaged while being revived.
Fixed Cobalt Logo moving down incorrectly when changing resolution.
Maybe fixed chrono alternator teleport into wall issue.
Fixed crash related to birds.
Source
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