HomeGamesUpdatesPricingMethodology
Steam News13 March 201610y ago

[Update] v136 summons save, settings, bug fixes!

There will be no more junk lying around on the floor! Full change log: Game-play: Summons are now correctly saved for the continue in survival during shopping phase, which means you can now spawn (1) summon while shoppi

Full notes

Full Cobalt update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes1 addition2 changes1 removal
  • Gameplay
  • Maps
  • Balance
  • Fixes
  • UI and audio
addedSummons are now correctly saved for the continue in survival during shopping phase, which means you can now spawn (1) summon while shopping, was (0).
removedDematerialized enemies are now removed from their wave. This means you can finish a wave with an enemy in your pocket.
changedMoved “rounds” “rounds time limit” and “score limit” to be a global setting in each game mode instead of per map.
changed”Air-Sentrys” now correctly sync their dynamic armor state to clients.
fixedFixed items lying around on the floor in ship.
fixedFixed shop upgrade de-sync when using different languages.

Cobalt changes

addedSummons are now correctly saved for the continue in survival during shopping phase, which means you can now spawn (1) summon while shopping, was (0).
removedDematerialized enemies are now removed from their wave. This means you can finish a wave with an enemy in your pocket.
changedMoved “rounds” “rounds time limit” and “score limit” to be a global setting in each game mode instead of per map.
changed”Air-Sentrys” now correctly sync their dynamic armor state to clients.
fixedFixed items lying around on the floor in ship.

There will be no more junk lying around on the floor! Full change log: Game-play:

  • Summons are now correctly saved for the continue in survival during shopping phase, which means you can now spawn (1) summon while shopping, was (0).

  • Dematerialized enemies are now removed from their wave. This means you can finish a wave with an enemy in your pocket.

  • Moved “rounds” “rounds time limit” and “score limit” to be a global setting in each game mode instead of per map.

Bugs:

  • ”Air-Sentrys” now correctly sync their dynamic armor state to clients.

  • Fixed items lying around on the floor in ship.

  • Fixed shop upgrade de-sync when using different languages.

Source

Steam News / 13 March 2016

Open original post

Changelog.gg summarizes and formats this update. How we read updates.