Full notes
Full Cobalt update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Balance
- Fixes
- UI and audio
Cobalt changes
There will be no more junk lying around on the floor! Full change log: Game-play:
Summons are now correctly saved for the continue in survival during shopping phase, which means you can now spawn (1) summon while shopping, was (0).
Dematerialized enemies are now removed from their wave. This means you can finish a wave with an enemy in your pocket.
Moved “rounds” “rounds time limit” and “score limit” to be a global setting in each game mode instead of per map.
Bugs:
”Air-Sentrys” now correctly sync their dynamic armor state to clients.
Fixed items lying around on the floor in ship.
Fixed shop upgrade de-sync when using different languages.
Source
Changelog.gg summarizes and formats this update. How we read updates.
