Full notes
Full COALCOM: Power Station update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
COALCOM: Power Station changes
The full game is now available!
Ten shifts. Full campaign. Continuous Mode with no session limit. Equipment that remembers how badly you treated it last shift.
If you played Shifts 1–4 and kept the lights on: the rest of the plant is waiting. The TSO does not get more patient. The faults do not get more forgiving. Chuck still smells of diesel and disappointment.
If you played Shifts 1–4 and the turbine got wet: that is also fine. There are ten opportunities to learn. Most operators improve by Shift 3. Some by Shift 7. Earl never improved, but Earl is a cautionary tale, not a benchmark.
The game is $12.99. Launch discount is 10% for the first week.
If you enjoy it, a review helps. One sentence is enough. "Wet turbines are expensive" would be accurate and appreciated.
Keep the lights on. Keep your job.
If you enjoy it, a review goes a long way. Thanks for being here early.
Source
Changelog.gg summarizes and formats this update. How we read updates.
