Full notes
Full Co-op Kaiju Horror Cooking update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
- Compatibility
- Balance
- Events
Co-op Kaiju Horror Cooking changes
Happy launch day, monks! To celebrate launch, you'll find Co-op Kaiju Horror Cooking on sale for 40% off ($4.79 USD) View on Steam Below, you'll also find our first release changelog, officially bridging the playtest to our launch. We want to thank you all so much for playing with us over the last week as well as leaving us all of your reports + feedback. It's been immensely helpful, and the team has been actively working to address your reports. Here are the notes for version 1103:
Visual effects have been optimized
Reducing the graphics settings should now hide some smaller effects
Fixed an issue where rats would not drop their items upon death (they were dedicated)
All item vendors in the Monastery had their inventories tweaked
Added a dynamic difficulty system that adjusts certain parameters of the game according to the amount of players in the match
Improved controller support for the player kick screen
Fixed an issue where certain items would have their names displayed with ALL CAPS
Going back to the Monastery after a successful match will now erase the inventory of all players (sorry!!)
Fixed an issue where certain visual effects would vanish from the player's screen if the player moved their camera fast enough
Added a visual effect for when the Minotaur charges into a wall (it's very good and funny)
Adjusted the knockback of the Wooden Cross on Evil Spirits
Plenty of text changes
Added a Credits screen
Fixed an issue with Pascal's beard (sorry bud)
Improved item throwing
The game's timer will now start with exactly 10 minutes
After dying, NPCs will now fade out faster
Chanting had its stamina consumption halved
The Rolling Pin's cooldown has been reduced to match the Cleaver's cooldown.
The Big Rock now deals a lot more damage, can now be used to crush ingredients
Upon satisfying the Kaiju, the HUD's timer will correctly display one minute left for players to bring all treasure to the lift
The Minotaur can no longer steer during a charge after hitting at least one character
Also, the Minotaur can only deal damage after 1 second has passed since it started charging.
Added an option to anonymize player names (we're hoping this makes footage & streaming feel much more accessible!)
Clicking twice on the same lobby in the lobby selection panel should no longer display the "Stuff's on fire!" message.
The Crossbow is no longer a large item
If all players die after the Kaiju has been fed, the victory screen shows up instantly instead of only after 1 minute
Fixed an issue where the Seasoning Portals could have incorrect effects
Successfully feeding the Kaiju will now display a message on the Event Log on the upper right corner of the screen
We'd love to emphasize again: If you still experience crashes after updating, please try running the game with DirectX 11! Have a great week,
Christa @ Strange Scaffold
Source
Changelog.gg summarizes and formats this update. How we read updates.
