Full notes
Full CMYW update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
Update 1.0.2.2 provides players with a few items as suggested by the community from the Suggestions for Future Development discussion thread. Two new weapons have been added which include Rapid Fire and Melee weapon classes. Rapid Fire is pretty self explanatory — Hold fire to shoot fast! The gun fires 300% faster than the vanilla single shot, but its range is limited to help balance the higher fire rate. Melee comes in 4 cosmetic variants, which can be broken down into 2 classes — The battle axe and sword can perform a whirlwind attack which is great for CQC or when a pesky droid is chasing you from behind. The lance and partisan can dash-attack through crowds with ease. Please note that none of the melee weapons require that you actually use their ability to destroy enemies. You can simply run into objects nose-first and pop them like balloons. Since these weapons are relatively new to the game, I'm interesting in knowing what you think about them and how they handle. As always, use the thread linked above to provide me with you comments.
Source
Changelog.gg summarizes and formats this update. How we read updates.
