In this update5
Full notes
Full Clutchtime™: Basketball Deckbuilder update
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What changed
- Workshop
- Events
- Gameplay
- Balance
- Performance
- Store
Clutchtime™: Basketball Deckbuilder changes
Changes since the first demo release
New features
Modding support (Steam Workshop integration)
Team editor is integrated into the game
Show unlocked cards when you beat every difficulty level
Allow selecting variable number of teams in Full Season
Ability to interrupt autoplay by clicking anywhere on the screen
Upgrade card name uses +2,+3,+4 instead of ++,+++,+++, etc.
Game animation speed increase up to 9x
Separate option for auto play animation speed
Option to slow down animation near game end
Turn shot clock off when the game clock has less time remaining
New card effect: Instant until played
New card effect: Shotclock manipulation (ex. set Shot clock to 14)
New mechanics: Boost (permanently upgrade card numbers during match)
New mechanics: Leverage (destroy cards to permanently upgrade another card)
Added TAB autocomplete for card names in console commands %get and %add
Added animation icons for stamina gain
Added missing bump animations for card upgrades during match
Show notice when quarter is about to end in the bottom left corner
Time spent per card played is configurable in Settings (default 15 seconds)
Show number of card plays remaining in the period
Mods
Added 6 example mods to Steam Workshop:
Air Ball (card)
Inspiration (card)
Card cost details (deck cost, this match, this turn)
Flags for national teams
Player name generator
Ability to speed autoplay to 99x (almost instant)
Cards
Improved card graphics
New card: Kick Ball (set shot clock to 14)
Removed card: Delay of Game
Redesigned Circus Shot (Permanent upgrade to Timeout)
Redesigned Skip Pass (no cost increase, discard to top of draw pile)
Redesigned Pick and Roll (does what Behind the Back Pass used to do)
Redesigned Behind the Back Pass (Permanent Shot upgrade)
Redesigned Eurostep (Permanent 2P Shot upgrade)
Redesigned Box Out (Rebounds instant, No cost increase)
Redesigned Cleanup (Pull and Destroy Hindrances)
Redesigned Offensive Rebound (+Shotclock per cards in deck)
Nerfed Underdog (-2 cost to all cards)
Nerfed Substitution (+1 cost for match instead of turn)
Buffed numbers: Buzzer Beater, Mascot, Benchwarmer, Jump Ball, Control Dribble, Goaltending
Added Leverage to Ball Hog, Pick and Pop
Added Draw 1 to Pass
Added Boost to Shooting drill
All temporary cards use the black skin now
Bugs fixed
Respect card drop level and drop count limit when getting random cards
Respect card drop level and drop count limit when giving upgrade events
Fixed controller icons for Steam Deck (which broke after last Steam Deck update)
Fixed description for Playoff mode unlock
Fixed text layout bugs (esp. when card gets upgraded during game)
Fixed bug where wrong value for noise was shown when multiple cards affect noise
Fixed bug where finished game would continue into overtime if you press enter too fast
Fixed timing of sound effect for card stacking
Fixed occasional glow showing on top of selected card
Source
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