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Latest Clustertruck updates
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- Clustertruck
Custom level loading hotfix
Hey! I just uploaded a build that should fix peoples issues with loading custom levels
Announcement - Clustertruck
Patch 7/10
We patched some things. Hi guys, we are working at fixing the bugs you are reporting. If you find any it would be helpful if you could send the output log and a dxdiag to support@landfall.se Stuff we did. - Possible fix…
Announcement1 changeFixMaps - Clustertruck
Patch 7/10
We patched some things. Hi guys, we are working at fixing the bugs you are reporting. If you find any it would be helpful if you could send the output log and a dxdiag to support@landfall.se Stuff we did. - Possible fix…
Announcement1 changeFixMaps - Clustertruck
Custom levels hotfix patch
Hello everyone! We just uploaded a patch which should hopefully solve a bunch of issues people have had with custom levels. Notes: Fixed a bug where trucks in custom maps would bounce around Fixed a bug where subscribin…
Announcement4 changesFixMaps - Clustertruck
Custom levels hotfix patch
Hello everyone! We just uploaded a patch which should hopefully solve a bunch of issues people have had with custom levels. Notes: Fixed a bug where trucks in custom maps would bounce around Fixed a bug where subscribin…
Announcement4 changesFixMaps - Clustertruck
Another small update
Notes: Reworked some levels where you could reach the front of the truck hoard and had to wait. The last boss now only requires two green button presses to kill. The boss was too long for the games random nature. The pa…
Announcement1 changeGameplay - Clustertruck
Another small update
Notes: Reworked some levels where you could reach the front of the truck hoard and had to wait. The last boss now only requires two green button presses to kill. The boss was too long for the games random nature. The pa…
Announcement1 changeGameplay - Clustertruck
Another small hotfix patch
Notes: Performance and crash fixes Inverted Y now also works on control. Inverted X option has been added. Restart level key now also rebindable Fixed a bug where double jump could only be bound to space You might have…
Announcement1 changeFixPerformance

