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Steam News13 July 201510y ago

Big Updates!

Hey everyone! We wanted to update everyone on where ClusterPuck 99 is heading over the next couple months but first, we owe everyone a huge thank you for supporting the game over the past year.

Full notes

Full ClusterPuck 99 update

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Repeated intro

Hey everyone! We wanted to update everyone on where ClusterPuck 99 is heading over the next couple months but first, we owe everyone a huge thank you for supporting the game over the past year. Now, on to the good stuff! As you may know we are getting set to release ClusterPuck 99 on Xbox One soon. With the Xbox One version comes number of updates and improvements to the game. We are here to let you know these updates are coming to Steam too! Here are some of the updates coming your way: Improved UI: Based on user feedback we’ve updated and cleaned up a number of UI elements in the game. Things are more clear while still keeping with our minimalist art style.

Improved Art and Balance

A number of levels have undergone major overhauls. Everything from level visuals to level balance and design have been tuned based on feedback. Levels that didn’t totally work have been fixed.

New Levels

New competitive, classic and fun house levels are on the way!

Level Editor

The feature you’ve all been asking for is coming. We aren’t ready to reveal our plans to roll out the content but keep an eye out for more news and information from us. Thanks, PHL Collective

What changed

1 fix0 additions0 changes0 removals
  • UI and audio
fixedHey everyone! We wanted to update everyone on where ClusterPuck 99 is heading over the next couple months but first, we owe everyone a huge thank you for supporting the game over the past year. Now, on to the good stuff! As you may know we are getting set to release ClusterPuck 99 on Xbox One soon. With the Xbox One version comes number of updates and improvements to the game. We are here to let you know these updates are coming to Steam too! Here are some of the updates coming your way: Improved UI: Based on user feedback we’ve updated and cleaned up a number of UI elements in the game. Things are more clear while still keeping with our minimalist art style. Improved Art and Balance: A number of levels have undergone major overhauls. Everything from level visuals to level balance and design have been tuned based on feedback. Levels that didn’t totally work have been fixed. New Levels: New competitive, classic and fun house levels are on the way! Level Editor: The feature you’ve all been asking for is coming. We aren’t ready to reveal our plans to roll out the content but keep an eye out for more news and information from us. Thanks, PHL Collective

Source

Steam News / 13 July 2015

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