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Steam News8 May 20261mo ago

Clowny: The Great Escape - Update v1.1 | Gameplay Improvements

Hello everyone! We’ve just released a new update for Clowny: The Great Escape, focusing on your feedback regarding difficulty, controls, and visibility.

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Full Clowny The Great Escape update

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Repeated intro

Hello everyone!

We’ve just released a new update for Clowny

The Great Escape, focusing on your feedback regarding difficulty, controls, and visibility.

Here are the changes

What changed

2 fixes2 additions2 changes0 removals
  • Gameplay
  • Balance
  • Fixes
addedHello everyone! We’ve just released a new update for Clowny: The Great Escape, focusing on your feedback regarding difficulty, controls, and visibility. Here are the changes:
addedAdjustable Player Light Aura: We’ve added a new feature where a "Point Light" follows the player to help with visibility. You can now adjust the size and intensity of this light aura in the settings to suit your preference—whether you want a clearer view or a more terrifying, dark atmosphere.
changedStamina Balance (Difficulty Tweak): We fixed the stamina bar! Previously, it drained way too slowly, making it too easy to outrun the enemy. Stamina now drains faster and more realistically, so you’ll need to plan your sprints and escapes more carefully.
fixedCamera & Mouse Fix: We resolved the bug that caused camera stuttering or issues with mouse rotation. Looking around is now smooth, and the camera is correctly synced with your movement direction.
fixedClowny Fix: We fixed a logic bug with our main antagonist. Clowny’s detection is now more stable and accurate, ensuring he hunts the player properly without any "hesitation" or glitches.
changedGlobal Brightness & Lighting: We’ve adjusted the lighting throughout the house. The game is now naturally brighter, so you won’t have to struggle to find key items on the floor or rely solely on external monitor settings.

Clowny The Great Escape changes

addedHello everyone! We’ve just released a new update for Clowny: The Great Escape, focusing on your feedback regarding difficulty, controls, and visibility. Here are the changes:
addedAdjustable Player Light Aura: We’ve added a new feature where a "Point Light" follows the player to help with visibility. You can now adjust the size and intensity of this light aura in the settings to suit your preference—whether you want a clearer view or a more terrifying, dark atmosphere.
changedStamina Balance (Difficulty Tweak): We fixed the stamina bar! Previously, it drained way too slowly, making it too easy to outrun the enemy. Stamina now drains faster and more realistically, so you’ll need to plan your sprints and escapes more carefully.
fixedCamera & Mouse Fix: We resolved the bug that caused camera stuttering or issues with mouse rotation. Looking around is now smooth, and the camera is correctly synced with your movement direction.
fixedClowny Fix: We fixed a logic bug with our main antagonist. Clowny’s detection is now more stable and accurate, ensuring he hunts the player properly without any "hesitation" or glitches.

Adjustable Player Light Aura: We’ve added a new feature where a "Point Light" follows the player to help with visibility. You can now adjust the size and intensity of this light aura in the settings to suit your preference—whether you want a clearer view or a more terrifying, dark atmosphere.

Stamina Balance (Difficulty Tweak): We fixed the stamina bar! Previously, it drained way too slowly, making it too easy to outrun the enemy. Stamina now drains faster and more realistically, so you’ll need to plan your sprints and escapes more carefully.

Camera & Mouse Fix: We resolved the bug that caused camera stuttering or issues with mouse rotation. Looking around is now smooth, and the camera is correctly synced with your movement direction.

Clowny Fix: We fixed a logic bug with our main antagonist. Clowny’s detection is now more stable and accurate, ensuring he hunts the player properly without any "hesitation" or glitches.

Global Brightness & Lighting: We’ve adjusted the lighting throughout the house. The game is now naturally brighter, so you won’t have to struggle to find key items on the floor or rely solely on external monitor settings.

Source

Steam News / 8 May 2026

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