Full notes
Full Clownfield 6 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- UI and audio
- Performance
- Gameplay
Clownfield 6 changes
No-clowns,
This one was supposed to ship with a new map, but that'll come in a smaller patch soon. In the meantime, there's still some good stuff here:
Full PvE mode
Scoreboard rework
Conquest flag bug fixed on all maps
Updated friendly designators (UI)
Misc. code optimizations
The rundown:
PvE Mode - If you're hosting, you can now switch the game type to PvE. Spawn in as "The People" and bots will fill up "Clankers" based on your lobby size. Set it to your liking. Friends can join your side too and the lobby adjusts accordingly.
Scoreboard - You'll now see yourself highlighted in gold/yellow as soon as you open it. Both teams are sorted numerically, and ranks display after player names.
Conquest Flags - Turns out every map except Pacific Mall (added in 1.2.0) had broken flag visibility — you couldn't see them at all. That's fixed now. Currently it's one flag per map; we'll see how it plays and I may expand from there.
Friendly Designators - Small QoL change for team modes. The green doritos (down-pointing triangles) over friendlies are now just a dot above their heads. Cleaner look.
And some minor code cleanup under the hood.
Hope everyone's Sunday is going well. New map coming in the next patch, so stay tuned!
Lock 'n load. Time to cheese the Clankers in PvE.
Command out.
Source
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