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Steam News5 March 20242y ago

Clown Meat Demo Update 0.1.3: Bon Voyage

art by: https://twitter.com/roundboard Heyo, This is the last batch of stuff we wanted to sneak into the demo before properly moving onto finishing the full game! See you all in a few months.

In this update1

Full notes

Full Clown Meat update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

10 fixes8 additions5 changes1 removal
  • Gameplay
  • UI and audio
  • Fixes
  • Store
addedHeyo,New additions!:
addedHeyo,Clown Meat now has unique idle animations in some cutscenes.
addedHeyo,Some levels now have paint cans that you can knock over to spill permanent paint.
addedHeyo,Added "source" button on the character select screen that links to original game crossover characters hail from.
addedHeyo,Added a small indicator at the top left of the screen to indicate build version.
changedHeyo,Gameplay changes:
2_2 (Fistful of Steel) Dev time5.67862_2 (Fistful of Steel) Dev time increased, buff

Clown Meat changes

addedNew additions!:
addedClown Meat now has unique idle animations in some cutscenes.
addedSome levels now have paint cans that you can knock over to spill permanent paint.
addedAdded "source" button on the character select screen that links to original game crossover characters hail from.
addedAdded a small indicator at the top left of the screen to indicate build version.

art by: https://twitter.com/roundboard

Heyo,

This is the last batch of stuff we wanted to sneak into the demo before properly moving onto finishing the full game! See you all in a few months.

Here is to hoping you keep up your appetite for Clown Meat!

New additions!:

  • Clown Meat now has unique idle animations in some cutscenes.

  • Some levels now have paint cans that you can knock over to spill permanent paint.

  • Added "source" button on the character select screen that links to original game crossover characters hail from.

  • The Newscaster has been given a unique surprise!

  • Added a small indicator at the top left of the screen to indicate build version.

Gameplay changes:

  • Developer medals can now be retroactively earned if you beat their times before unlocking them.

  • Timer now updates with the physics for consistency.

  • Reduced the range at which the player needs to move to start the timer by 90%.

  • Moving obstacles (i.e. pushing spikes and moving platforms) now do not start moving until the player starts the timer.

  • End of level UI no longer forces player to watch the rising of a new best time once developer medals are unlocked.

  • Timer mode now kills player if they achieve the same time as their best.

Level changes:

  • 1_2 (I'd love to change the world)

    • Increased bottom pushing spike speed.

  • 2_2 (Fistful of Steel)

    • Dev time increased from 5.678 -> 6. (We have mercy)

UI changes:

  • Removed redundant restart option from the end level UI (You can still restart the level with the dedicated button).

  • Added the restart button instruction to the end of level UI.

Bug fixes:

  • Fixed Mime Meat's idle looping improperly.

  • Fixed Developer medals not displaying "knocked off" sprite.

  • Fixed splash screen replaying after reentering the main menu.

  • Fixed currently selected player skin transferring to new saves.

  • Fixed Hannah's credit from going off screen.

  • Fixed pushing spikes not operating synced with the physics.

  • Fixed player being able to fully cover themselves with their splat visuals behind the hand on Fistful of Steel.

  • Fixed player being unable to get goop on Everything Beautiful Is Far Away.

  • Fixed several assets that did not comply with Clown Meat's colour palette.

  • Fixed numerous typos.

Also make sure to give Clown Meat's soundtrack a listen on Youtube!

See you on the other side <3

-Talia & Autumn

Source

Steam News / 5 March 2024

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