Full notes
Full Clown House: Lunacy update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
Clown House: Lunacy changes
We have just reached the milestone of 11K wishlists! Thanks to everyone who shared our trailers (especially to Indie Game Joe) and you, the followers!
I have some personal notes to share as the lead dev.
One of the strongest perks of being an indie creator is the chance to explore undiscovered territories. Experimenting what never was. Even when it's not experimental, creating a work with its own voice.
That was what I believed when I made the original Clown House 11 years ago. And Pawn of the Dead, a chess variant where Black pieces infect White ones into undead like themselves. I don't see the point of replicating what already exists.
I also believe empathy is what the world needs. We need it right now, we needed it in the past, we will need it in the future.
The idea of "observe the clowns and understand their personality" was not there when I started the first prototype of"Clown House 2"(it was named that way) at that time. It was an extension of the original game, where some clowns would be randomly innocent, but also supporting co-op multiplayer. Core idea has been shaped by several feedbacks and ideas from my talented friends (special thanks to Ezgi Çetin here). and my personal belief about empathy."Why wouldn't this game about that?", I asked. It needs emotions, not robotic enemies. A game that doesn't de-humanize or stigmatize what stands in front of you.
Anyway, I'm glad the result of our hard work and personal sacrifices is gaining visibility. 11K wishlists is not the end of the book, it's the start of a new chapter. We certainly want the game playable in consoles as well, I'm positive we will strike a deal to make this happen.
We will be working hard to satisfy the hype. Join us in Discord to see exclusive contents (especially bloopers) during the development.
Loves,
~Ahmet
Source
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