In this update6
Full notes
Full Cloudsea update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone,
What changed
- UI and audio
- Gameplay
- Store
- Maps
- Fixes
- Balance
Cloudsea changes
This is the first major update for the game, focused on expanding crafting and resource gathering. We also added lanterns to help light the way through dark places, improved user experiance, updated UI, added more content and fixed bugs.
Gathering resources
We updated resource gathering. Previously, resources were gathered by hand. Now, some resources require specific tools, such as pickaxes for ore and minerals, axes for wood, and hammers for salvage. Plants and mushrooms can still be gathered without equipment.
Tools used for gathering can also be used in combat, although they may not be very effective weapons.
Crafting stations
We added new crafting stations. As you may already know, some simple items can be crafted without a crafting station, but most require one.
Crafting stations cannot be built by the player. Instead, they can be found throughout the world. With the new stations, players can process leather, smelt ore, create timber, and more.
Blueprints
We added books that contain multiple blueprints. At the beginning of the game, the player receives a survival book with several simple but useful blueprints.
Additional books can be purchased from traders depending on their specialization. For example, blacksmiths sell weapon books, leatherworkers sell armor books, innkeepers sell cooking books, and ports sell airship upgrade books.
Unique books and blueprints can still be found as loot in chests or dropped by enemies.
We also updated the crafting panel to display blueprint categories more clearly.
Lanterns
Caves and dungeons tend to be quite dark, so we added several lanterns that players can craft or buy. Lanterns can be turned on and off, and they slowly degrade with use. Below are screenshots without and with lantern.
Map
We updated the map to display nearby resources. Different icons are now used for each resource category.
Airship Upgrades
We changed airship upgrades a bit. Now, everything is in percentages instead of fixed values. Airship statistics now show difference between current airship and selected airship in Shipyard and difference between default airship values and total upgraded values in Upgrade and Airship panels.
List of all changes in the update.
Changes
Crafting
Added new gatherable resources
Added tools for gathering resources
Added books with blueprints
Added new craft stations
Improved crafting UI
Airships
Changed airship upgrades to be percentage based
Lowered prices for airship upgrades
Added more airship upgrades variants (10%, 15%, 20%)
Changed number of airship upgrade slots on airships
Increased turn speed of airships
Character statuses
Added statuses for damaged equipment (armor, weapon)
Added descriptions for statuses
Shipyard
Added ship seller to starting island
Updated bars to show difference between current airship and selected airship
Combat
Updated attack speed from weapons
Other
Added lanterns that can be equipped and increase visibility
Added new ingredients
Updated map to show nearby resources
Changed hammer to weapon (tool)
Added wrench for repairing equipment
Increased player carry weight from 40 to 80
Fixes and improvements
Fixed problem with some closed levels being in wrong locations
Minor bugfixes
Minor optimizations
What’s next?
In our next update, we plan to extend skills and runestones, add more content (blueprints, items, resources, ...), and quests.
Best regards, Mihael
Source
Changelog.gg summarizes and formats this update. How we read updates.
