Full notes
Full Cloudrooms update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey,
What changed
- Gameplay
- Events
- UI and audio
Cloudrooms changes
The Steam page for Cloudrooms, which I have been developing for a while, is now live. At the same time, the first trailer is also with you.
You can watch it below:
This game is based on the following idea:
To unsettle the player in a single corridor with various anomalies.
At the same time, this corridor offers the player a different liminal world above the clouds.
There is a door at the end of the corridor, but every time you open it, you return to the starting point.
With each loop, the environment changes a little.
Sometimes the changes are very obvious, and sometimes it gives a feeling of “something is different, but what?”
If nothing has changed, you can directly exit through the door.
But if you think there is an anomaly, you need to use the alarm.
If you make the wrong decision… it resets.
In this project, I especially focused on:
Small and large details that keep you constantly alert
Random anomalies that feel different in each playthrough
Analog horror + liminal space atmosphere
Throwing the player directly into the experience without unnecessary UI
Cloudrooms is still in development, so I will continue to share new things over time.
If it interests you, don’t forget to add it to your wishlist 🙏
Thanks in advance to everyone who supports.
LIGHTWORKER GAMES
Source
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