Update log
Full Cloud Meadow update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hey everyone! Judge Heath here with this large update of changes and fixes, a lot of you playing the beta builds will have experienced these already, but this will be the last update before the Dark Woods Update!
Extracted changes
- Compatibility
- Store
- Gameplay
- Balance
- Fixes
- Performance
The full release of that will be near the end of June, as this is such a big update with a lot of new methods and tools we used to make it over the last year or so, we really want to make sure that it’s all hooked together and stable. It WILL be accessible earlier on the beta branch (Just not right this second)! So those of you who wish to help us break it in and find all the errors we’ve missed? You can find the instructions on how to activate the beta branch in our discussion boards if you do a little digging!
Thank you all so much for all the support you’ve given us over the years as we narrow in on our next update!
Additions
Gelricht the Centaur Mason can now be recruited to set up a store in Katarina Station after progressing to his location in Savannah F7
Basile the Cook and Keely the Armorer will now have introductory dialogue commenting on the world and events
Savannah F1 now features a small tutorial to introduce Ley Crystals
Changes
Dull Ley Acumen Keys and Shards have been renamed to "Depleted Ley Crystals" and "Enriched Ley Crystals"
Tweaked Katarina Station’s lodge house entrance for a future opening
Updated the Protagonist’s default Dialogue Portrait
Fixes
Enemy Demon Aspirant’s Flickering Aura should no longer cause a soft lock when the unit is unable to attack on their turn
Ev’s Rake Counter skill with upgraded ranks should no longer have an infinitely-stacking slow debuff
Savannah F6 zombie pylon encounter should no longer be able to return the player out-of-bounds after combat
Screen should no longer remain blacked out after exiting/loading during game over fade-out sequence
Fixed numerous typographical issues in dialogue, cutscenes, events & items
Restored minor environmental animations to Cloverton
Fixed an issue where enemy Demon Neophyte/Kindling could become soft locked when taking damage during their turn
Fixed an issue where enemy Demon Neophyte/Kindling could become soft locked after being overkilled by Kreyton’s max level Grand Plough
Fixed a Savannah F8 side quest incorrectly tagged as a main quest
Various backend save data changes to prepare for the future Forest dungeon
Fixed incorrect Speedweel harvesting animation
Covered up some terrain holes across various Savannah floors
Fixed cut short waterfall in Savannah F3
Fixed several typographical errors
Fixed exception when trying to enter Tro’s Lab or load a save previously inside the lab
Fixed quest chain for players who defeated the Savannah F3 boss before using the F3 dynamite
Fixed exception when trying to enter Tro’s Lab or load a save previously inside the lab
NPCs that reside in Savannah F3 after the boss encounter should now appear throughout the floor again
Fixed environment collision in F3 to prevent player getting stuck next to dynamite
Some Cloverton tutorial segments were only available if the calendar was on the 1st of Spring. This has been changed to non-completion of the farming tutorial instead
Fixed broken quest chain in Tro's Lab
Fixed Holstaur's Happy Cow trait to now properly track the amount of harvested essence
Fixed Garst's Hold the Line ability maximum rank causing a crash
Fixed Demon's Spark Cloud/Firestorm ability targeting 5 enemies at rank 5, now instead at rank
Source
