Cloud Meadow
Steam News 11 August 20259mo ago

August Hotfix

Additions 4 new enemy Cyclops combat units have been added Cyclops units will begin migrating in dungeons after the player has cleared the Savannah story arc Dialogue text system improvements New text speed options from…

Update log

Full Cloud Meadow update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

8 fixes5 additions3 changes0 removals
  • Gameplay
  • UI and audio
  • Balance
  • Performance
  • Fixes
added4 new enemy Cyclops combat units have been added Cyclops units will begin migrating in dungeons after the player has cleared the Savannah story arc
addedDialogue text system improvements New text speed options from 1x to 8x and instant dialogue See Options Menu > Accessibility
addedNew contextual dialogue for Sascha & Gehman in Cloverton
addedNew sound fx for town doorways, combat victory, loot collection & numerous environmental sounds through the dungeons
changedImproved Farm Building UI tutorial & revised visuals for Plot Upgrades to strongly indicate they can be upgraded twice
changedCombat ‘overkill’ ring-out animation will now occur less frequently; only if enemy unit reaches -25% health Previously this occurred on a final blow that dealt 25% max health

Additions

  • 4 new enemy Cyclops combat units have been added

    • Cyclops units will begin migrating in dungeons after the player has cleared the Savannah story arc

  • Dialogue text system improvements

    • New text speed options from 1x to 8x and instant dialogue

    • See Options Menu > Accessibility

  • New contextual dialogue for Sascha & Gehman in Cloverton

  • New sound fx for town doorways, combat victory, loot collection & numerous environmental sounds through the dungeons

Changes

  • Revised Forest 1 boss combat behavior for more variety during the encounter

  • Improved Farm Building UI tutorial & revised visuals for Plot Upgrades to strongly indicate they can be upgraded twice

  • Kiram will have temporary buffed stats to put him on-par with the player’s level during his first story encounter

  • Combat ‘overkill’ ring-out animation will now occur less frequently; only if enemy unit reaches -25% health

    • Previously this occurred on a final blow that dealt 25% max health

  • Improved error reporting experience

    • Option to quickly restart the game after an error

    • Save slots that contain an error should no longer be hidden from the Load menu

      • This was causing a small portion of players to believe their saves were being deleted after updating the game

      • Added options to try & restore an errored save, report it as a bug or load a previous save under that slot

    • Error window will ask for a brief written description from the player before compiling a bug report

Fixes

  • Fixed crash when trying to use the elevator right after unlocking the forest

  • Fixed Catarella staying around awkwardly in the bedroom after her sex scene

  • Restored missing signpost visuals in the Farm

  • Fixed new Barnhouse not properly showing more than 20 monsters

  • Fixed Jubelle’s priorities at the player’s Farmhouse, she will now introduce main story quests as priority over local town events

    • This was preventing players from progressing to Savannah F3 exit as they did not have the quest ‘Find Tro’s Lab’ which removes the stone barrier

  • Changing equipment in the Harvest UI should now properly display modified stats

  • Fixed collider beneath the wizard pillar in the forest that could get the player stuck

  • Fixed pregnancy indicator showing complete on all pregnant monsters

  • Fixed several kinds of monsters using each other’s colour palettes when breeding

  • Fixed Genodriver cells showing up for sale, they’ve also been removed from player inventories

Source

Steam News / 11 August 2025

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