Full notes
Full Cloud Escape update
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What changed
- Performance
- Gameplay
- UI and audio
- Maps
- Fixes
New year, new patch. This patch brings some new features, changes and bug fixes. However, the main focus was on optimizing the performance. Especially slower CPUs benefit from the performance tweaks.
Additions:
Added haptic feedback for gamepads
Added a new section for game statistics to the main menu
Added Foot IK to all characters for correct foot placement
You can now skip the intro sequence
Each area now has its own lighting mood
Changes:
UI backgrounds now have a frosted glass effect
Main menu colors, contrast and saturation have been adjusted
The map layout was slightly adjusted
Adjusted the spline for progress tracking based on all recent map changes
Improved the roof colliders of the first section of the map
The camera controls have been improved
Decreased the slope limit of the magic cubes
Improved the appearance of the green circles
Performance:
The view distance has been reduced by 93%
The map has been divided into different occlusion areas and occlusion culling is now active
Similar and adjacent static meshes have been merged into combined meshes to reduce drawcalls (before: 547 meshes / now: 85 meshes)
Additional minor performance tweaks
Bug fixes:
Fixed a bug where the physical impact on the character (for example, from cannonballs) was stored beyond death
Fixed some minor object clipping bugs
Coins are now tracked correctly
Removed an invisible collider in the pirate area
I wish you a lot of fun with patch 1.3.
The next major patch will add a new game mode and a new map.
Andy
Source
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