Full notes
Full Closers update
Read the full published notes in a cleaner layout. The original post stays linked below.
| [color="#63ab6e"]System / Content[/color] |
|---|
| [color="#c1e1c1"]Farming / Rewards / Gear / Currency / Black Market & Trading[/color] |
| Question | Answer |
|---|---|
| Please do not expand the tiers for enhancement, tuning, or chips. | Expansion of growth elements is unavoidable, so we are considering it, but nothing is finalized. If confirmed, we will announce it. |
| Please add an “Epic Core” to the item drops from the Count D raid. | No plans to add. |
| Please add non-dungeon content such as mini-games. | Under research. |
| Please expand the Conquest Program or periodically reset purchase limits in the Conquest Shop. | There are no plans to expand the Conquest Program. We’re preparing new content that evaluates character growth in other ways, as well as a limited-time mode where stronger characters can earn more rewards. We’re targeting a November update, but the date may change based on development progress. |
| Do you plan to add a dungeon that drops chips? | We plan to run additional events (e.g., like the Thanksgiving event dungeon) to increase chip supply. |
| Please add PNA EXP, clear rewards, and Normal Gear Booster Fuel to Dogra’s Comedy / Magra’s Tragedy. | PNA EXP will be distributed across various dungeons. However, we have no plans to add Gear Booster Fuel as a clear reward. |
| Top-tier skill cubes have low obtain rates and supply is scarce. Will you add sources like a “Top-tier Skill Cube Selector”? | We will work on finding improvements so that skill cubes are easier to obtain. |
| It seems that you need to make players keep running raids after players finish farming Paris/Cradle and Count D, to help new players access the game more easily. Please add extra rewards (e.g., items like Malek Crystal or Bihyung Kang Lim Box) so there’s motivation to keep running raids. | For legacy content, rather than adding rewards to re-engage existing players, we plan to improve material acquisition speed and lower difficulty to help new and returning players progress more smoothly. |
| With content revamps, some currencies (e.g., Malek Crystal) are being reduced. Is this tied to the in-game economy, and would there be any alternatives such as raising daily limits in Collection dungeons? | We are gradually improving the in-game economy alongside content adjustments. |
| Please remove the unnecessary Gear Level system entirely. With the “Black Cloud” feature gone, it serves no purpose and only raises entry thresholds, creating a hurdle for new and returning players. In a game with a relatively small player base, this system is more harmful than helpful and is likely to drive even more players away. | We’ll review improvement options. |
| Do you plan to keep the reroll-style dungeon farming loop that runs from the New Seoul Branch Command and Control Room’s Situation Monitor to World Peace Gate: Flame Wave going forward? Personally, repeatedly checking rewards and refreshing is quite exhausting—I’d prefer an alternative structure, such as dropping a random chest upon clear. | Thank you for the feedback. Preferences regarding the system vary by player. Our current direction is to keep the core framework while improving convenience and reward structures. |
| Since the Fly King, “Legion Commander PF release effects” haven’t returned. Will future challenge rewards include effects from Asmodeus through Flame King? | We’ll consider this when setting future challenge content rewards. |
| Do you have plans to remove the daily craft cap of 5 for Legendary Option Cubes? | We will work on finding improvements so that skill cubes are easier to obtain. |
| Beyond “One-Shot Growth,” are there improvements planned for new/returning players? | We are currently discussing improvements. |
| Please grant old, unused Elite pets to new players. | We’ll review. |
| Please add uses for the Training Token and Silver Hero Plate. | Improvement planned for the December update. |
| Quest rewards grant older gear | |
Source
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