In this update2
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Full Closers update
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Repeated intro
Hello Agents,
What changed
- Events
- Performance
- Gameplay
- UI and audio
Closers changes
- Trainmap
This is PD Hyun Soo Lee.
This developer’s letter is to address some of your curiosity and anticipation, and to briefly share our upcoming update plans scheduled for the near future.
We are aware that many Agents are looking forward to the end-of-year roadmap reveal in “Closers Talk.” Our team is currently preparing this event with your voices in mind, so we kindly ask for just a little more patience.
First, we ask for your understanding regarding the adjustment to the November update schedule.
We had originally planned two updates in November, but due to Korea’s extended holidays through early and mid-October, we came up with a conclusion that there isn’t enough time to ensure proper testing and stability.
As the PD, I’m truly sorry to deliver news of a delay so early in my tenure. While it is natural to adjust schedules when necessary, we as a studio will redouble our efforts to ensure stability and substance in the updates to come.
Now, let me briefly introduce the main contents of the updates scheduled for November 12 and November 26. ※ The following information and images are currently under development and may change before release.
▶ November 12 Updates
The first November update is scheduled for November 12, featuring the following key content: 1. Levia Skill Remake The Levia skill remake aims to deliver a more unique and satisfying combat experience while preserving the core playstyle that Agents are familiar with.
We are simplifying skill inputs that previously required directional keys and integrating scattered buff effects across multiple skills to improve overall usability and convenience.
On the visual side, we are also updating Levia’s effects to be more glamorous and dynamic, the skill presentation will be way smoother.
Crew Leader Replacement Feature
If a Crew Leader has not logged in for an extended period, it may hinder the Crew activities. To address this, a new feature will automatically transfer leadership authority when the Crew Leader has been inactive and has not managed the Crew for a certain period of time.
This feature has already been developed and previously announced, but has not yet been implemented in the game. To ensure smoother Crew operations for all Agents, this feature will be applied in the first update in November.
▶ November 26 Update
Dungeon Status Board
We know that many Agents train multiple characters at the same time, but currently, you have to switch between each character to check their dungeon clear progress one by one.
This inconvenience naturally leads to fatigue in gameplay.
To resolve this, we have developed the [Dungeon Progress Board System], which allows you to view the dungeon clear status of all your characters at a glance.
On top of checking the status, you can also customize the dungeon list and categories you are currently playing. This makes it easier and more efficient to set up and manage the dungeons that matter most to you.
With this system, there will no longer be a need to switch characters individually — you will be able to grasp the progress of all your characters at once. We hope this new feature will make it more convenient for everyone to manage dungeon clear progress and reduce the hassle during gameplay.
Mutant UX Updates Currently, you must open the Mutation System UI to check your Reaction Type and accumulated EXP, which can be quite inconvenient.
To address this, the mutation type and EXP will soon be displayed
Source
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