HomeGamesUpdatesPricingMethodology
Steam News14 August 202510mo ago

[Developer Diary] Introducing the New Character 'Triss'

Hello, this is GM Cuckoo. Today’s Developer Diary covers the 22nd character, available last August 6th! We asked various departments about the birth and background of Wolfdog’s Triss, and gathered their responses.

In this update4

Full notes

Full Closers update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello, this is GM Cuckoo.

What changed

0 fixes2 additions1 change0 removals
  • Store
  • Gameplay
  • Balance
changedQ. Can you introduce Triss’s initial concept?In fact, Triss treasures the outfit her sister Levia gave her (灬º‿º灬)♡
addedQ. Why was Triss designed as a tall character?[color="#89CFF0"] Scenario Team: [/color] Initially, we imagined her as a small, cute child, which seemed natural for a newly born character. But we felt that was too predictable and dull. So we took a bold direction and made her taller than her older sister, adding an unexpected twist. This led to other traits, like her being self-conscious about her height and loving small, cute things.
addedQ. It must’ve been challenging to reflect her various roles, such as Levia’s sister and a member of the dragon race.First draft after mindful considerations. We debated over white vs. black hair and ultimately chose black as the base. Triss was the first character to transition from a boss to a playable character, so we put a lot of effort into finding a balance between the two roles. While she needed to be a "playable" character who would be loved and supported by Agents, we also had to blend in the qualities of a “boss” character, as she was originally introduced as the formidable enemy commander of the Dragon Legion. Combining these two seemingly opposing elements in a natural and compelling way was a key part of the design process.

Closers changes

changedIn fact, Triss treasures the outfit her sister Levia gave her (灬º‿º灬)♡
added[color="#89CFF0"] Scenario Team: [/color] Initially, we imagined her as a small, cute child, which seemed natural for a newly born character. But we felt that was too predictable and dull. So we took a bold direction and made her taller than her older sister, adding an unexpected twist. This led to other traits, like her being self-conscious about her height and loving small, cute things.
addedFirst draft after mindful considerations. We debated over white vs. black hair and ultimately chose black as the base. Triss was the first character to transition from a boss to a playable character, so we put a lot of effort into finding a balance between the two roles. While she needed to be a "playable" character who would be loved and supported by Agents, we also had to blend in the qualities of a “boss” character, as she was originally introduced as the formidable enemy commander of the Dragon Legion. Combining these two seemingly opposing elements in a natural and compelling way was a key part of the design process.

Today’s Developer Diary covers the 22nd character, available last August 6th!

We asked various departments about the birth and background of Wolfdog’s Triss, and gathered their responses.

Let’s dive into the behind-the-scenes stories!

Q. Can you introduce Triss’s initial concept?

[color="#89CFF0"] Scenario Team: [/color] Triss is the younger sister of Levia, a playable character, and like her sister, she is a dimensional monster and a Closer. Many Agents may already be familiar with her origin, as you witnessed it firsthand. In a way, Triss was born thanks to your help.

In fact, Triss treasures the outfit her sister Levia gave her (灬º‿º灬)♡

At first, she couldn’t control the aura of wrath within her, causing some trouble. But with the help of the Closers and her own determination, she overcame the aura of wrath and even fought against Gildal and the Order alongside other Closers. However, letting go of the aura of wrath came at a cost. She lost much of her power and began to drift, unsure whether she truly belonged among humans. Due to this, and for other reasons revealed later, Triss embarks on her own journey. At the start of the story, she is not yet part of the Wolfdog team, much like Ria, and only joins after completing her personal journey. The main storyline will explore in depth how Triss became a "Vagabond," wandering to grow stronger.

One key trait to highlight is that Triss is both child and adult.

She appears mature and thinks like an adult, but she also shows childlike tastes and mindset. We put great effort into balancing these contrasting qualities, and we hope players will appreciate that.

Q. Why was Triss designed as a tall character?

[color="#89CFF0"] Scenario Team: [/color] Initially, we imagined her as a small, cute child, which seemed natural for a newly born character. But we felt that was too predictable and dull. So we took a bold direction and made her taller than her older sister, adding an unexpected twist. This led to other traits, like her being self-conscious about her height and loving small, cute things.

Q. Any specific concept or inspiration behind Triss’s mature appearance?

[color="#c3a3ff"] Character Art Team: [/color] We began with the contrast “Levia like a round-faced puppy, Triss like a sharp-featured cat.” We explored many “cool beauty” archetypes and ultimately shaped Triss from there.

Q. It must’ve been challenging to reflect her various roles, such as Levia’s sister and a member of the dragon race.

A rough image reflecting the extensive consideration!

[color="#c3a3ff"] Character Art Team: [/color] Here’s the first rough sketch. Unlike the cute sister, Triss was planned to be an ice queen, so we aimed for a chic vibe. We also thought a lot about how to reflect their parents’ genes.

First draft after mindful considerations. We debated over white vs. black hair and ultimately chose black as the base. Triss was the first character to transition from a boss to a playable character, so we put a lot of effort into finding a balance between the two roles. While she needed to be a "playable" character who would be loved and supported by Agents, we also had to blend in the qualities of a “boss” character, as she was originally introduced as the formidable enemy commander of the Dragon Legion. Combining these two seemingly opposing elements in a natural and compelling way was a key part of the design process.

When deciding who Triss's horns and

Source

Steam News / 14 August 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.