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Steam News18 November 20232y ago

Update 0.49.86: Released!

Hi! Build v0.49.86 is now released! As mentioned in our previous community post, we have modified the on-car vehicle UI to now be on the screen. It's current form is temporary.

Full notes

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Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions7 changes2 removals
  • UI and audio
  • Gameplay
  • Performance
  • Events
changedAs mentioned in our previous community post , we have modified the on-car vehicle UI to now be on the screen. It's current form is temporary.
removedWe have also disabled shortcuts and route changes as we are looking for alternative ways to provide a dynamic racing experience.
added-v0.49.86 Notes: Summary: New UI and FieldBreaker Changes
addedInterface/Controls: -Addition: Togglable Control Display. Press Dpad Down or C to toggle controls while in an event. -Modification: New In Event UI.
changedVehicle Stats: (Note: Stats are a representation of performance. They do not affect the physics in any way, unless noted in physics. Our goal is to get stats as close to the actual performance of the vehicles.) -N/A
changedGameplay: -N/A

Hi!

Build v0.49.86 is now released!

As mentioned in our previous community post, we have modified the on-car vehicle UI to now be on the screen. It's current form is temporary.

We have also disabled shortcuts and route changes as we are looking for alternative ways to provide a dynamic racing experience.

--v0.49.86 Notes: Summary: New UI and FieldBreaker Changes

Interface/Controls: -Addition: Togglable Control Display. Press Dpad Down or C to toggle controls while in an event. -Modification: New In Event UI.

Vehicle Stats: (Note: Stats are a representation of performance. They do not affect the physics in any way, unless noted in physics. Our goal is to get stats as close to the actual performance of the vehicles.) -N/A

Gameplay: -N/A

Visuals: -TBA

Camera: -N/A

Environments: -Modification: All shortcuts and AI pathing changing FieldBreakers have been disabled.

Arcade: -N/A

Career: -N/A

Vehicles: -N/A

Customization: -N/A

Sponsors: -N/A

Physics: -N/A

AI: -N/A

Performance: NOTE: "Experimental" are not confirmed yet to assist in performance. -N/A

Events: -N/A

Audio/Music: -N/A

Photo Mode: -N/A

Profiles: -N/A

Developer Notes: -N/A

This Build Known Issues (We are currently working or planning to address these later): -N/A

Previous Known Issues: -Wreck Messages are inaccurate (Shows more than 1 vehicle wrecked when a car is wrecked by player) -Players can pause during event intro -Sometimes Car Cam replaces Track Cam before race begins. -Flickering Headlights -Headlights seen through vehicles in some parts. -Player respawns in incorrect locations, or under the map. This also affects your current racing position. This is more likely to happen with faster cars and drifting alot. -In dense traffic, vehicles may still spawn on top of each other. -You can pause the game in tutorials and after finishing the race. -Game starts lagging after long gameplay. -Nitro animation does not stop when pausing the game. -No caps to suspension and wheel dimensions. -Stats exceed vehicle info box. -Event setting allows for beacon selection as FBs, but beacons do not exist in the game currently. -Signs in Figure 8 Loop, are not solid. -Sometimes, AI have trouble driving their vehicle (Fishtails on long straights, not braking, or turning enough). -Control Display Appears in Title Screen when leaving event. -Not All Vehicles have an Interior -CC Test Driver vehicles will appear in events that are not possible for them to be in (This is the default vehicles to load when the game has a lower amount of vehicles to choose from). -Some Career Events may be impossible to enter due to restrictions and limited vehicles. -On player vehicle finish, vehicle may skid / keep handbrake on. -Oxford One does not have proper Livery Decal Placement. -Ryu Ultra III Duraform Bumpers have improper texturing in some areas. -Textures on rear of Inferno are distorted. -Smoke particles left by missiles disappear prematurely. -Inconsistencies in settings in visual settings menu. -Issues involving setting the Screen Resolution -Sometimes music doesn't end when leaving before race starts. -Drafting bonus is inconsistent. -Some environment sfx are not affected by sfx settings. -In some circumstances, vehicles may be stuck in higher gears when they should shift down for faster acceleration.

-The following stats do not currently function: "Most Drivers Wrecked In One FB" "Total Track Shortcuts Activated" "Total Track Switches Activated" "Total Track Explosives Activated" "Longest Boost" "Longest Drift" "Longest Airtime"

Source

Steam News / 18 November 2023

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